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Bumper King

Free · play online in your browser, no download

Wellington

Made with CodexDeveloper ReportedWellington ↗ActionArcadeBrowserPartially verified

Smash rival bumper cars, grab power-ups, dodge hazards and fight to wear the crown.

Where to play

Official site bumper-king.vercel.app, verified Nov 3, 2026. The game's start-screen credits read “Created by Wellington for Vibe Jam 2026”, linking the entrant's X account xwerux (display name Wellington); also the entry URL in the official Vibe Jam 2026 games data.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Bumper King

A 3D arcade bumper-car battle in the browser. You ram rival cars around an arena, pick up power-ups such as a speed boost, a shield, a magnet that blasts cars away and a mega power-up for stronger hits, and avoid hazards such as oil slicks and holes in the floor, while the leading car wears the crown. Matches run on an online multiplayer server, with computer-controlled bots in the arena alongside players. The entrant says the aim was a fast, chaotic arcade game that feels instantly fun, inspired by bumper cars and the growth-and-domination loop of Snake.io. The game's credits say the code was generated with the Codex agent using GPT-5.4, which also made the 2D icons, logo and textures, and that the music and sound effects were made with ElevenLabs. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI, and finished 631st of 945 entries. Free; the submission marks it as mobile-ready.

bumper-carsarenaio-gamepower-upsthree-jsvibe-jam

How it was built

Partially verified
CodexPrimary

The game's “About This Build” credits say: “The code was generated with Codex agent using GPT-5.4.” The same credits say GPT-5.4 also made the 2D icons, logo and textures and handled resizing, cropping and related asset edits, and that the music and sound effects were created with ElevenLabs. The official Vibe Jam 2026 submission lists “Codex Tool using GPT-5.4 and ElevenLabs” and answers Yes to the AI-written field.

Supporting evidence
  • DeveloperOfficial Vibe Jam 2026 data: the entrant lists “Codex Tool using GPT-5.4 and ElevenLabs” and answers Yes to the AI-written field. — Vibe Jam
  • OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Development approach

Built for the Cursor Vibe Jam 2026 on Three.js with the Codex agent running GPT-5.4, per the game's credits; GPT-5.4 also made the icons, logo and textures, and ElevenLabs the music and sound effects. The client is a single bundled script that connects over WebSocket to a multiplayer server at bumper-king.fadesignal.com.

Engine / framework
Three.js
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“The code was generated with Codex agent using GPT-5.4.”
— Wellington, Bumper King (game page, script and “About This Build” credits)

Verification notes: AI use from the game's own “About This Build” credits (re-read on 5 Nov 2026) and the entrant's answers in the official Vibe Jam 2026 games data (made with “Codex Tool using GPT-5.4 and ElevenLabs”; engine ThreeJS; genre Action; multiplayer and mobile Yes, portal No; submitted 6 Apr 2026, 13:13 UTC, early in the jam; final rank 631 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. Developer: the credits name Wellington and link x.com/xwerux, the handle in the jam data (display name Wellington; bio “Building cools things from time to time”); no full name, location or team size is given. Power-ups (speed, shield, magnet, mega), hazards (oil slicks, holes), the crown for the current leader and the bots come from the game's script; the bots are scripted, not AI models. The client connects to its own WebSocket server and loads Simple Analytics and the jam widget; no calls to AI services were found (checked 5 Nov 2026). Online population was not checked. Snake.io is named by the entrant as inspiration only; no names or assets from it were found. The jam page's widget counter showed 65 plays for bumper-king.vercel.app on 5 Nov 2026 (observed; sessions, not players or downloads, so not recorded as a metric). The release date is not stated; the jam submission is dated 6 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, UTC); the jam required at least 90% AI-written code. Final rank 631 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Bumper King (game page, script and “About This Build” credits)
Wellington
Official siteNot confirmedNov 3, 2026
Wellington (@xwerux) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
Wellington
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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