
Chaos Awakens
A voiced dwarven party RPG demo: fight in real time with pause or turn-based, and talk your way through skill checks rolled in the open.
Links go to the official store or developer page. Last verified Nov 8, 2026.
The developer's content notes: fantasy violence and blood; alcohol and drunkenness; a parent in danger; romance between men, with kissing and partial nudity (a hot spring, a shared bed), nothing explicit; mild language. (itch.io)
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Rights holder / original work: System Reference Document 5.2.1 (Wizards of the Coast)
The itch.io page states that the game includes material from the System Reference Document 5.2.1 by Wizards of the Coast LLC, licensed under Creative Commons Attribution 4.0, and credits it with a link to the licence. The developer says they chose which SRD mechanics to port and how. (itch.io)
VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View demo on itch.ioitch.ioDemo · Free early demo (v0.1.0) of a game in developmentFree
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About Chaos Awakens
A free demo of a party RPG in development, for Windows and macOS. Borin Duskmere left his village a travelling merchant and came back with a power that answers when he opens his hands; when his mother is poisoned, the only cure grows at the bottom of the old mine. The demo covers the first stretch: a tavern full of people with stories, a forest valley and a mountain pass. You lead three dwarfs, Borin, a sorcerer who casts without a word, Fargrim, an exiled barbarian with a greataxe, and Brennor, a ranger, and choose real-time-with-pause or turn-based combat at New Game, switchable between fights. Conversations have skill checks rolled in the open with the party lending its best hand, Fargrim remembers what you do, and an optional slow romance is part of the story. Dialogue and narration are voiced throughout, and there are traps, locks, letters, side quests, a map that fills in as you walk and a Chronicle of people and places. Rules material comes from the System Reference Document 5.2.1 under CC BY 4.0. The developer, a solo beginner working under the name AED Games, says Claude Code wrote nearly all of the code under the developer's direction and also kept the design docs, about 330 test scripts and the build pipeline; the developer wrote the story, the characters, every line of dialogue and the rules. The 1,022 voiced lines were made with ElevenLabs, character and prop models with Tripo and Meshy, animated with Mixamo. Made in Godot 4.7 over three months of evenings.
How it was built
Partially verifiedIn a post on r/aigamedev (15 Oct 2026, UTC) the developer writes: “Claude Code wrote nearly all of the code with me directing it, and the same session kept the design docs, the tests (330 test scripts) and the build pipeline.” ElevenLabs voiced 1,022 lines, each with its own direction; Tripo and Meshy made the character and prop models, Mixamo animated them and Grok painted the cover. What the tools did not do, per the developer: “decide anything”, including the story, the characters, every line of dialogue, the rules and which SRD mechanics to port. The developer adds that the tools were fast at the first version and slow at the last ten percent (a weapon sitting correctly in a hand needed measurement scripts and four camera angles per fix), and that a workflow writing tests and docs with every change kept the project going as it grew.
- Developeritch.io devlog (15 Oct 2026): “most of the code was written with Claude Code with me directing”; “The story, the characters, every line and every rule are mine”. — itch.io (AED Games)
One person, three months of evenings from July 2026, in Godot 4.7 with the Forward+ renderer. Claude Code wrote nearly all of the code under the developer's direction and maintained the design docs, about 330 test scripts and the build pipeline in the same session. The developer wrote the story, characters, all dialogue and the rules, ported from the System Reference Document 5.2.1. Voices: ElevenLabs, 1,022 lines with per-line direction, picked from several takes by the developer. Characters (Tripo) and props (Meshy) were generated, rigged and animated through Mixamo, then fixed with Blender and measurement scripts (prop heights and pivots, joint positions, weapon grips checked from four camera angles); anything that depends on an exact dimension, such as doorways, was built by hand. Environment, props and interface art from Synty Studios; music from Prompt.fm's Forest Folk Loop Pack and by Ivan Duch (CC BY 4.0); cover painted with Grok. All of this was made during development; the game does not call AI services as far as any source says.
- Engine / framework
- Godot
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer ReportedReddit (u/ahmet_makes_games)
- Initial build time
- Not disclosed
- Development time
- 3 monthsDeveloper ReportedReddit (u/ahmet_makes_games)
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Claude Code wrote nearly all of the code with me directing it, and the same session kept the design docs, the tests (330 test scripts) and the build pipeline.”- Solo beginner, three months, a voiced party RPG demo (r/aigamedev)
- Three months, solo, a beginner: the demo is out (itch.io devlog)
Verification notes: AI use from the developer's post by u/ahmet_makes_games on r/aigamedev (15 Oct 2026, 09:16 UTC) and replies under it, read from the Arctic Shift Reddit archive on 8 Nov 2026, and from the itch.io devlog of the same day; the itch.io page and content notes re-read on 8 Nov 2026. “Nearly all of the code” is recorded in words, not as a percentage. Developer: itch.io account aedgamesdev, display name AED Games; the Reddit account ahmet_makes_games posts the game and describes the developer as a beginner who works alone. No full name or location is stated. Three months is the developer's figure (started in July; demo out 15 Oct 2026), recorded as about 13 weeks. itch.io: published 15 Oct 2026, 09:03 UTC, updated 18 Oct 2026, status In development, Windows and macOS, Godot, English; AI disclosure: AI Assisted, Code, Graphics, Sounds, Text; no rating or download count shown. The page asks players to vote on VibeTopList (a site where votes rank games monthly); no vote count is recorded. The rules use SRD 5.2.1 material under CC BY 4.0, credited on the page, so the third-party notice states that licence. The developer compares the game's shape to Pillars of Eternity in the post. The builds (about 700 MB each) were not downloaded or checked. The game was not played.
Development history
- July 2026
Development starts, per the developer.
Developeritch.io (AED Games) The free demo (v0.1.0) is published on itch.io for Windows and macOS and shared on r/aigamedev.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free download for Windows 10/11 (64-bit, 699 MB zip) and macOS 10.15+ (universal, 721 MB zip; signed but not notarized). Needs a Vulkan, Direct3D 12 or Metal graphics card.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Solo beginner, three months, a voiced party RPG demo. Here is what the AI tools did and did not do. (r/aigamedev) Reddit (u/ahmet_makes_games) | Social post | Oct 15, 2026 | Nov 3, 2026 |
| Chaos Awakens by AED Games itch.io | Store page | Oct 15, 2026 | Nov 3, 2026 |
| Three months, solo, a beginner: the demo is out itch.io (AED Games) | Devlog | Oct 15, 2026 | Nov 3, 2026 |
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