
CoreHawk
Fight on foot, in the air or underground on a destructible round planet, and race for the core at its centre that can turn a match.
Links go to the official store or developer page. Last verified Nov 8, 2026.
Where to play
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- View on itch.ioitch.ioEarly access · In developmentFree
Download from itch.io.
Desktop · Official link verified Nov 3, 2026.
About CoreHawk
A free 2D pixel-art team combat game set on a destructible circular planet. You battle on foot, fly fighters around the world, drop bombs, or tunnel underground with a core driller; bullets chip the ground, bombs leave craters, and engineers build bridges, deploy vehicles and heal allies. Claiming the power core at the planet's centre gives your whole team triple weapon damage for 30 seconds and sends out a wave that restores the terrain and kills everyone still underground, including you. There are four modes (Capture / Hold, Capture the Flag, Team Deathmatch and Endless Sandbox), teams of up to 40 with bots filling empty slots, jeeps, planes, pickups and a Flight School. You can play solo with bot teammates and opponents or host a password-protected match over LAN or direct IP; the developer recommends LAN, since the server does not handle NAT traversal. The developer, JauntyMoon, describes it as a 2D game inspired by the PS3 game Warhawk, and says it was built with Codex and GPT-6.1 Sol Medium: Codex made image mock-ups from a detailed description and then implemented the game in Godot with C#, while the developer directed the work, especially the bots and the network state sync, and touched up sprites by hand. A free (name-your-own-price) download for Windows and macOS on itch.io, in development.
How it was built
Partially verifiedIn a post on r/aigamedev (14 Oct 2026, UTC) the developer writes: “CoreHawk was built using Codex and GPT-6.1 Sol Medium.” The approach: give it a detailed description of the game, have it use image generation to make a few mock-ups, pick pieces from each and iterate, then have it “begin implementation (Godot + C#) using the mockup directly to pull sprites from”. The sprites came out messy, so there was a clean-up pass and some manual edits in Aseprite. The developer says the agent struggled with good bot AI and with efficient change tracking for sharing state across clients, so “I had to do a lot of direction in both of those areas”, and describes their own role as game producer and gameplay designer; they add that the agents are great at building the game but bad at making it fun.
- DeveloperThe itch.io AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
Made in Godot with C#. The look started as image mock-ups generated during development from the developer's description, and sprites were pulled directly from them, then cleaned up with a further pass and manual edits in Aseprite. Matches run on a server hosted by one player, over LAN or direct IP with a password; the developer says the server does not handle NAT traversal and should not be exposed to the internet, and that local tests ran 40-versus-40 matches. Empty slots are filled by conventional game bots, which the developer says needed a lot of direction. The developer plays on a MacBook with keyboard and touchpad and has tested Windows the same way, but not controllers.
- Engine / framework
- Godot
- Languages
- C#
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“I was surprised that while the agents are great at building the game, they are really bad at making the game fun, even when copying existing ideas that have been used in many games.”Verification notes: AI use from the developer's post on r/aigamedev by u/JauntyMoon (14 Oct 2026, 07:27 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026; the archive held no comments. The post's opening line says the developer is working on another game “mostly by hand”; that refers to a different project, and CoreHawk is the one described as built with Codex. The post does not give a share of AI-written code; it says Codex did the implementation while the developer directed it, so no share is recorded. GPT-6.1 Sol Medium is the model as the developer writes it. Features, modes, platforms, file sizes, notes on signing and the sandbox, and the AI disclosure from the itch.io page, re-read on 8 Nov 2026 (published 14 Oct 2026, 06:59 UTC; status In development; no rating or download count shown). The Warhawk comparison is the developer's own (“a 2D, Warhawk-inspired game”); the page uses no Warhawk names or assets. The post mentions playing with the developer's spouse; no name, team size or location is given. The builds were not downloaded or played, so their contents were not checked for AI service calls.
Development history
Published on itch.io (06:59 UTC) and shared on r/aigamedev as a free Codex-developed game.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Name your own price. Downloads for Windows (71 MB) and macOS (123 MB); the builds are not signed, and the itch.io app's sandbox blocks local and online matches.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| CoreHawk: My free Codex-developed game (r/aigamedev) Reddit (u/JauntyMoon) | Social post | Oct 14, 2026 | Nov 3, 2026 |
| CoreHawk by JauntyMoon itch.io | Store page | Oct 14, 2026 | Nov 3, 2026 |
| Official game page (language check) JauntyMoon | Official site | Not confirmed | Nov 3, 2026 |
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