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ご当地めしマージ

Free · play online in your browser, no download

2026 · Yusuke Aishima · Solo · Also known as Gotochi Meshi Merge

Made with Claude CodeDeveloper Reportednote (3yu-ro) ↗PuzzleCasualApp StoreBrowserPartially verified

Drop regional dishes into a bowl and merge matching ones into the next local speciality: 564 dishes from all 47 prefectures of Japan, built with Claude Code.

Where to play

Official site gotochi-meshi-merge.pages.dev, verified Nov 3, 2026. Linked as the browser version (ブラウザ版) from the developer's note article, and named as the developer website on the App Store page.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • App StoreReleasedFree-to-Play

    Install from Apple's App Store on an iPhone or iPad.

    Mobile · Apple App Store (seller: Yusuke Aishima)

    View on the App Store
  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About ご当地めしマージ

ご当地めしマージ (Gotochi Meshi Merge) is a drop-and-merge puzzle game about Japan's regional food, in Japanese. You pick a prefecture on a map of Japan and drop dishes into a bowl from above; when two identical dishes touch they merge into the next dish up, and chains of merges build combos. Every prefecture has a ladder of 12 dishes, from small local specialities to the prefecture's showpiece, for 564 dishes across all 47 prefectures, and the round ends when food spills out of the bowl. Behind the bowl, ten scenes per prefecture (470 in all) have glowing spots to tap for more than 1,300 pieces of local trivia, and every dish you make goes into an encyclopedia that links to maps and searches for real restaurants. There are bronze, silver and gold medals per prefecture (platinum for reaching the top dish without continues or items), 65 trophies, a daily ranking on a different prefecture each day with no name entry, nine bowl designs and a relaxed mode where nothing spills. The developer, Yusuke Aishima (3yu-ro), made it alone as a side project, starting with Fukuoka and growing to every prefecture. Per the developer, the program was assembled in dialogue with AI development tools: Verdent AI built the first prototype of the falling-merge mechanics, Claude Code did most of the detailed development, and ChatGPT generated the dish and scenery images and helped plan; dish and trivia research was AI-assisted and checked against official sources. The descriptions are based on public material from national and local governments and tourism bodies, and the developer notes it is an unofficial game not endorsed by any municipality or restaurant. Free on iPhone with ads and optional purchases, and free in the browser.

mergedrop-puzzlefoodjapanprefecturestriviaphaseriosbrowser

How it was built

Partially verified

In the first article of a series on note (1 Nov 2026, JST) the developer writes that the game was made “AIの力を大きく借りて” (relying heavily on AI) and that the program was assembled in dialogue with AI development tools (“プログラム:AIの開発ツールと対話しながら組み立てました”). The tools: Verdent AI for the first prototype, where the rough mechanics of the falling-merge puzzle were made (“落ちもの合体パズルの大まかな仕組みは、ここで作りました”); Claude Code for “細かい開発の大部分” (most of the detailed development), refining the still-rough design while checking screens and testing; and ChatGPT for generating the dish and scenery images and for planning before handing work to Verdent. The developer cut out and resized the images by hand, and had AI help research the dishes and trivia, checking the final facts against official material. Verdent AI is not one of the tools tracked here, so it is named in this text only.

Development approach

A browser game in Vite and Phaser (TypeScript), published as-is as the web version and wrapped with Capacitor as an iPhone app. The developer built and shipped the iOS app using only a Windows PC: Codemagic's cloud Mac builds the .ipa and uploads it to TestFlight, with testing on friends' iPhones and a used iPhone. The app uses AdMob ads (with the tracking prompt shown before ads load, after a review rejection) and StoreKit 2 purchases. The game started as a Fukuoka-only version and was renamed when 11 prefectures were done; all prefectures sit in one app chosen from a map. No AI runs in the game.

Engine / framework
Phaser
Languages
TypeScript
Team size
1 (solo)Developer Reportednote (3yu-ro)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“AIがあったからこそ、47都道府県という量を個人でやり切れました。”
— Yusuke Aishima, 【連載第1回】47都道府県ぶんのご当地めしゲームを、ひとりで作った話

Verification notes: AI use, tools and the game's history from the developer's note article (1 Nov 2026, 23:22 JST), read through note's API on 8 Nov 2026; tech stack, ads and purchases from the developer's Zenn article (2 Nov 2026, 09:42 JST). Game features from the App Store description. Store facts from the Japanese App Store page and Apple's lookup data (8 Nov 2026): seller Yusuke Aishima, released 22 Oct 2026, version 1.0, free, contains ads and in-app purchases, Japanese only, rated 13+ on the store page (12+ in the lookup data) for frequent contests, iOS 15.0 or later; no ratings shown yet. The note article says the iPhone app was published on 22 Oct; the browser version's launch date is not stated. The developer's Zenn profile describes the work as a side project alongside a full-time IT job; the note article says the developer is from Fukuoka, not where they live, so no location is recorded. The developer does not state a share of AI-written code; “most of the detailed development” by Claude Code, with the prototype from Verdent AI, is the basis for this record. The browser version's script was searched for AI service addresses; its network calls go only to the game's own API (rankings and events). The App Store notice that it is an unofficial game is about local bodies and restaurants, not third-party IP. The game was not played.

Development history

  1. Released free on the Japanese App Store.

  2. The developer starts a note series on making the game alone with AI tools, naming Claude Code for most of the detailed development.

    Developernote (3yu-ro)
  3. Zenn article on turning the web game into an iPhone app using only a Windows PC.

    DeveloperZenn (3yu_ro)

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

App Store (iOS)

Free on iPhone (iOS 15.0 or later) in the Japanese App Store, with ads between games and optional purchases: a one-off ad-free purchase (¥600) that also gives one chopstick (an item that picks one dish out of the bowl) a day, and chopstick packs (¥160 and ¥480). Rated 13+ on the store page for frequent contests.

Downloads
Not disclosed

Not publicly available: Gross revenue.

Browser (official site)

Free browser version with nothing to install, in Japanese.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
【連載第1回】47都道府県ぶんのご当地めしゲームを、ひとりで作った話
note (3yu-ro) · Japanese
DevlogNov 1, 2026Nov 3, 2026
ご当地めしマージ (App Store)
Apple App Store (seller: Yusuke Aishima) · Japanese
Store pageOct 22, 2026Nov 3, 2026
Macを持たずに、WindowsだけでWebゲームをiPhoneアプリにして審査を通した手順
Zenn (3yu_ro) · Japanese
DevlogNov 2, 2026Nov 3, 2026
ご当地めしマージ (browser version)
Yusuke Aishima · Japanese
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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