Pixelato
Free · play online in your browser, no download
A Brotato-style arena roguelite in DragonRuby: survive timed waves while your character fires at the nearest enemy, then shop between rounds.
Official site thepete1.itch.io, verified Nov 3, 2026. The itch.io page and the GitHub README carry the same text, and the itch.io page links the repository.
Rights holder / original work: Brotato
The developer describes the game as Brotato vibe coded in DragonRuby (“Like Brotato, but vibe coded”), the code opens with the comment “Brotato Clone”, and the repository's CLAUDE.md calls it a clone of Brotato. The characters, items and shapes have their own names and no Brotato art or sound is used; no source mentions a licence from the rights holder. (GitHub (KTFA-LLC))
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Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — itch.ioitch.ioEarly access · In developmentFree
Plays in the browser on itch.io. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Pixelato
A small arena roguelite in the browser that the developer describes as Brotato vibe coded in DragonRuby (“Like Brotato, but vibe coded”). You pick one of five characters (Ironclad, Whisper, Barrage, Cipher and Nova), each with its own trade-offs in health, speed, damage and fire rate and drawn as a coloured shape, and survive 60-second waves in a world larger than the screen while your character automatically shoots the nearest enemy (you can also click to fire). Enemies drop gold and XP that you have to collect; levels give random stat boosts, and a shop between waves sells upgrades such as Damage Up, Speed Up, Fire Rate Up, Max HP Up and Heal. Ten enemy types unlock as the waves go on, some of them shooting back, elites appear from wave 10, and the April 2025 update stretched the game to 1,000 waves that start easy and get very hard. The developer, thepete1, says it is an experiment to see how far they can go “without touching code at all” and that it is built with Claude Code. Free in the browser on itch.io, in development; the source is on GitHub.
How it was built
Partially verifiedThe itch.io page and the repository README say: “I vibe coded Brotato in DragonRuby. This is an experiment to see how far I can go without touching code at all. This is being built using claude-code.” The first devlog (27 Mar 2025) adds: “I'm trying to see how far I can go with vibe coding only.” The repository's CLAUDE.md is a long game document describing the constants, systems, screens and file structure, written for the AI; the developer's shout-outs end “Shoutout to Anthropic. You ain't taking my job yet but this stuff is fun!”
- ObservedThe repository holds a 26 KB CLAUDE.md (“Brotat Game Documentation”) describing the game for the AI; its 10 commits (26 Mar to 6 Apr 2025) carry no AI co-author trailer. — GitHub (KTFA-LLC)
Written in Ruby for DragonRuby Game Toolkit, with the game split into constants, entities, systems (waves, collision, camera, scoring, game state) and UI screens, and published as a DragonRuby HTML5 build. Everything is drawn with DragonRuby's primitives (filled and outlined rectangles and text labels), so the repository has no image or sound files; the README's to-do list includes fixing graphics, adding sound, a tower-defence layer and multiplayer. The repository's CLAUDE.md documents the game for Claude Code and keeps a test mode for faster waves, switched off in the published code. The game's code makes no network calls (checked 8 Nov 2026).
- Engine / framework
- DragonRuby Game Toolkit
- Languages
- Ruby
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“This is an experiment to see how far I can go without touching code at all.”Verification notes: AI use from the itch.io page and the repository README (identical text), plus the itch.io devlogs “Hi!” (27 Mar 2025, 17:17 UTC), “Bug Fix” (28 Mar 2025) and “Updates” (7 Apr 2025, 02:55 UTC), all re-read on 8 Nov 2026; the release date is the first devlog, which calls it the initial release. The developer says the aim is not to touch code at all but gives no code share, so none is recorded. The repository (KTFA-LLC/pixelato) was cloned on 8 Nov 2026: 10 commits from 26 Mar to 6 Apr 2025, none with an AI co-author trailer, no licence file; the commits are signed with a personal name that the developer's pages do not use, so the itch.io handle is used. Gameplay is from the repository's CLAUDE.md and code (e.g. 1,000 waves, test mode off); CLAUDE.md still mentions “all 10 waves” in one place, a leftover from before the April update. The itch.io page tags the game Roguelite and the AI disclosure ticks AI Assisted and Code. The HTML5 build was not opened and the game was not played. Brotato is credited by the developer as the inspiration.
Development history
First devlog and initial release on itch.io: an attempt to see how far vibe coding alone can go.
Developeritch.io (thepete1)Update: 1,000 waves, a larger world, elites and enemies that shoot.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
itch.io
Free in the browser (HTML5); WASD or arrow keys to move, mouse to fire.
Not publicly available: itch.io rating, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| pixelato by thepete1 itch.io | Store page | Mar 27, 2025 | Nov 3, 2026 |
| Hi! (pixelato devlog) itch.io (thepete1) | Devlog | Mar 27, 2025 | Nov 3, 2026 |
| KTFA-LLC/pixelato (README, CLAUDE.md and code) GitHub (KTFA-LLC) | Repository | Not confirmed | Nov 3, 2026 |
| Official game page (language check) thepete1 | Official site | Not confirmed | Nov 3, 2026 |
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