
Scooter Slayer
A synthwave rhythm racer that turns your own songs or the built-in tracks into a road, and sends you after scooter riders.
Links go to the official store or developer page. Last verified Nov 4, 2026.
Steam lists Frequent Violence or Gore and General Mature Content. The developer adds no note. (Steam)
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Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- View on SteamSteamReleased$2.99
Download through the Steam app. A free Steam account is required.
Desktop · Steam
About Scooter Slayer
Scooter Slayer is a musical racing and rhythm arcade game in a synthwave / retrowave style. You pick one of the built-in songs or one of your own, and the game turns it into a unique track: the shape of the road and the speed of your car both depend on the song. The store pitch asks whether you are tired of annoying scooter riders and invites you to “make the roads cleaner”, and Steam lists frequent violence or gore. The game keeps statistics for each song and has Steam achievements. The developer's Steam AI disclosure says 99% of the code, the references, the music and some of the textures were generated by neural networks; in a Telegram post before release the developer, who calls themself a beginner solo developer, put the share at 90% of the code and resources and named ChatGPT and Grok as partners in the work. A paid game on Steam for Windows, released 23 Jul 2025, in English.
Screenshots and art
Scooter Slayer key art · Steam store artwork
How it was built
Partially verifiedThe developer's Steam AI disclosure, in full: “99% of the code, references, music and some textures are generated by neural networks”. It names no tool. A Telegram post by the developer on 8 Jul 2025, introducing a video about making the game, says it was made “from scratch, alone, almost”, with “90% of the code and resources” done with neural networks, and that ChatGPT and Grok became the developer's partners in the project. The post does not say which tool wrote which part, and it also mentions buying an asset for the audio analysis after trying to rewrite it 20 times.
- DeveloperSteam AI disclosure: 99% of the code, references, music and some textures generated by neural networks (no tool named). — Steam
Per the developer's Steam disclosure, neural networks generated 99% of the code as well as references, music and some textures; the developer's Telegram posts describe a one-person project made in spare time, with ChatGPT and Grok as partners, a bought asset for the audio analysis, and the developer, who is also a composer, making the music largely with neural networks. The 8 Jul 2025 post carries the hashtag #unity3d. Two days after release a patch fixed a pause-menu bug and changed the engine sound.
- Engine / framework
- Unity
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer ReportedTelegram (KulixEx)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- ~99% of shipped codeDeveloper ReportedSteam
“99% of the code, references, music and some textures are generated by neural networks”Verification notes: The AI claim rests on the developer-written AI disclosure on the game's Steam page (re-read on 4 Nov 2026), which says 99% of the code, references, music and some textures were generated by neural networks, and on the developer's Telegram channel t.me/KulixEx, which the Steam page links: the 8 Jul 2025 post (Russian) gives 90% of the code and resources and names ChatGPT and Grok, so the tool is recorded as ChatGPT with Grok in the usage text; the share recorded is the Steam figure, and the two numbers are listed as a conflict. The same post says the developer bought an asset for the audio analysis, so not all of the code is the developer's or the AI's. Solo development from the 25 Jun 2025 introduction post (“начинающий соло-разработчик”, a beginner solo developer); the 8 Jul post adds “almost” to “alone”. The engine is recorded from the #unity3d hashtag on that post; the Steam page does not name an engine. The post compares the game to Audiosurf; that comparison is the developer's own and is not used in the description. The track is built from the chosen song by the game's own audio analysis; nothing describes generative AI at play time. Release date, price, platform and language from the Steam store API; the review count from the store page on 4 Nov 2026. Steam lists Frequent Violence or Gore and General Mature Content without a developer note. The developer's Dec 2025 post says the game has had almost no sales; no figure is given. The YouTube and X accounts were not checked.
Development history
The developer opens a Telegram blog and announces a music rhythm arcade game coming soon to Steam, with scripts, scenes and UI done.
DeveloperTelegram (KulixEx)Released on Steam for Windows at US$2.99.
OfficialSteamPatch fixes a pause-menu bug and changes the engine sound.
OfficialSteam (Scooter Slayer news)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Steam
US$2.99 on the Steam store API (US region) on 4 Nov 2026. Windows only.
All reviews as shown on the store page on 4 Nov 2026; Steam shows no score until a game has 10 reviews.
Not publicly available: Concurrent players, Positive Steam reviews, Estimated owners, Copies sold, Gross revenue.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Scooter Slayer on Steam (store page incl. AI Generated Content Disclosure) Steam | Store page | Not confirmed | Nov 3, 2026 |
| Update from 07/25/2025 Steam (Scooter Slayer news) | Devlog | Jul 25, 2025 | Nov 3, 2026 |
| Kulix Games Telegram channel: introduction post (Russian) Telegram (KulixEx) | Social post | Jun 25, 2025 | Nov 3, 2026 |
| Kulix Games Telegram channel: “Я сделал ритм-аркаду с нуля. В одиночку. Почти.” (Russian) Telegram (KulixEx) | Social post | Jul 8, 2025 | Nov 3, 2026 |
| Kulix Games Telegram channel: year-end post (Russian) Telegram (KulixEx) | Social post | Dec 30, 2025 | Nov 3, 2026 |
- AI share
- The Steam AI disclosure says 99% of the code (plus references, music and some textures) was generated by neural networks; the developer's Telegram post of 8 Jul 2025 says 90% of the code and resources. (Steam, Telegram (KulixEx))
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