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Agewalker

2026 · citizen-of-makondo · Solo

Plan your town from above, then press Tab and walk its streets as the mayor, collecting taxes door to door. A free playtest of the Stone Age and Sumer.

Where to play

Links go to the official store or developer page. Last verified Nov 8, 2026.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioDemo · Free open playtest (Playtest 1) of the first two epochs; in developmentFree

    Download from itch.io.

    Desktop · Official link verified Nov 3, 2026.

    View demo on itch.io

About Agewalker

A 3D city builder in which you plan the town from above and then, by pressing Tab, walk its streets in third person as the mayor; time keeps running in both views. On foot you collect taxes door to door, pick up ideas, start research, run buildings and raise wonders. Each epoch has its own buildings, wonder and core mechanic, and its own tech tree, which the developer calls Forge of Empires-style. The free playtest covers the first two: the Stone Age, where people gather at the storyteller's fire and you raise Stonehenge, and Sumer, with the first production chains (clay pits, copper mines and a bronze smelter), a tavern, a rain rite and the ziggurat. From Sumer on, historical figures such as Ur-Nammu, Enheduanna and Kubaba visit the city and help build, and a Chronicle collects short historical notes in the mayor's voice. Version 1.0 is planned with six ages, from the Stone Age to the Aztecs. The developer, a programmer by trade who had not made a game before, designs the game and directs Claude Code, which writes all of the code: the Unity C# code, the Python scripts that build every 3D model in Blender, the code that synthesises the sounds and most of the translations. Free download for Windows and macOS on itch.io, with no account or internet connection needed, in nine languages.

city-builderthird-personancient-historytech-treelow-polyplaytestunityblender

How it was built

Partially verified

In a post on r/aigamedev (1 Nov 2026, UTC) the developer writes: “On this project I don’t write the code myself: I design the game and direct Claude Code, which writes all of it. That covers the Unity C# code, the Python scripts that build every 3D model in Blender, the code that synthesizes the sounds, and most of the translations.” The developer is a programmer by trade but new to games and game design, and asks for a workflow to get an AI to do visual polish (lighting, post-processing, foliage), which the build does not have yet.

Supporting evidence
  • Developeritch.io “About AI”: “Agewalker is one person's game. I design it — the epochs, the mechanics, how it looks and plays — make every decision and play every build.” An AI coding assistant “writes the game code, the Blender scripts that build the 3D models and the code that synthesizes the sounds, and drafts the in-game texts and translations.” The AI disclosure ticks AI Assisted, Code, Graphics, Sounds and Text. — itch.io
  • DeveloperPlaytest devlog (31 Oct 2026): “I'm one developer working with an AI coding assistant. It wrote the code, the scripts that build the 3D models, the sound synthesis, and the texts and translations.” — itch.io (citizen-of-makondo)
Development approach

Unity, with C# game code written by Claude Code. The 3D models are built in Blender by Python scripts that Claude Code writes, and the sounds are synthesised in code; Claude Code also drafted most of the in-game texts and translations. The developer designs the epochs and mechanics, makes the decisions and plays every build. Playtest 1 (27 Oct 2026) has no post-processing pass yet and thin foliage, per the developer.

Engine / framework
Unity
Languages
C#, Python
Team size
1 (solo)Developer Reporteditch.io
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
~100% of shipped codeDeveloper ReportedReddit (u/from_makondo)
“On this project I don’t write the code myself: I design the game and direct Claude Code, which writes all of it.”
— citizen-of-makondo, I’m a programmer but never made a game. I design, Claude Code writes all the code: Agewalker, a city builder you also walk through as the mayor (r/aigamedev)

Verification notes: AI use from the developer's post by u/from_makondo on r/aigamedev (1 Nov 2026, 12:27 UTC), read from the Arctic Shift Reddit archive on 8 Nov 2026 (its “How it's made” heading is empty in the archived text; no replies archived); the post links the itch.io page. Features, epochs, languages, builds and the “About AI” text from the itch.io page and the playtest devlog (31 Oct 2026, 12:41 UTC), re-read on 8 Nov 2026. itch.io: published 31 Oct 2026, 12:40 UTC, last updated 7 Nov 2026, 21:21 UTC, status In development; both builds are labelled Playtest 1 (2026-10-27). The 100% AI code share is the developer's statement that Claude Code “writes all of it”; the itch.io page names only “an AI coding assistant”. Team size 1 from “Agewalker is one person's game”. No name or location is given for the developer. The Forge of Empires comparison is the developer's. The historical figures are real people from history, not licensed characters. The builds were not downloaded or checked; the page says no account or internet connection is needed. The game was not played.

Development history

  1. Playtest 1 builds for Windows and macOS are dated.

    Observeditch.io
  2. The itch.io page is published and the playtest opens to everyone, with no key needed.

  3. The developer shares the game on r/aigamedev, saying Claude Code writes all of the code.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

itch.io

Demo (Free open playtest (Playtest 1) of the first two epochs; in development)FreeStore page

Free download with no key or account: Windows (59 MB, unsigned) and macOS (66 MB, signed and notarised). Saves stay on the computer and no internet connection is needed.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
I’m a programmer but never made a game. I design, Claude Code writes all the code: Agewalker, a city builder you also walk through as the mayor (r/aigamedev)
Reddit (u/from_makondo)
Social postNov 1, 2026Nov 3, 2026
Agewalker by citizen-of-makondo
itch.io
Store pageOct 31, 2026Nov 3, 2026
Playtest 1 is now open to everyone
itch.io (citizen-of-makondo)
DevlogOct 31, 2026Nov 3, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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