
Hegemon's Reach
Free · play online in your browser, no download
A settlement builder with deep production chains and indirect control, until your army is ready to crush the rival next door.
Official site hegemon.max.vodka, verified Nov 3, 2026. Entry URL in the official Vibe Jam 2026 games data under the X handle maxgeithe, on a subdomain of max.vodka, Maximilian Geithe's personal games site, which links that X account. The game is not listed on max.vodka itself.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Hegemon's Reach
A free real-time settlement and economy game in the browser. From a central warehouse you place woodcutters, stonecutters, mines, farms, a windmill and a bakery, and carriers move goods along production chains you design; houses bring in new settlers, who arrive jobless until a building needs them, and miners work faster when fed a variety of bread, meat and fish. Small towers expand your territory once a soldier is stationed inside, a weaponsmith forges swords and bows, and a barracks trains swordsmen and bowmen to attack a computer-controlled rival who has been building up the same way. The camera pans, zooms and rotates, units take attack-move and hold orders and control groups, and the simulation runs at up to four times speed. The entrant pitches it as “a love letter to classic settlers games, rebuilt from scratch in the browser” and says such games from childhood are the root of the entrant's passion and entry to tech. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Claude Code as the tool. It finished 594th of 945 entries. Played with keyboard and mouse.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Claude Code as the tool and answers Yes to the AI-written field; the inspiration answer adds “I also love building with AI.” No devlog describes how Claude Code was used.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 with Three.js, with Claude Code named as the tool. The rival is a scripted computer opponent.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“A love letter to classic settlers games, rebuilt from scratch in the browser”Verification notes: Tool (Claude Code), engine (ThreeJS), genre (Strategy), pitch, inspiration and the multiplayer (No), mobile (No) and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 29 Apr 2026, 06:11 UTC; final rank 594 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the X account @maxgeithe, given in the jam entry, is named Maximilian Geithe; max.vodka describes itself as Maximilian Geithe's personal game projects and links that account (both read on 6 Nov 2026). No location or team size is recorded. Buildings, units and controls come from the game page and the building descriptions in its code; the game was not played. The pitch refers to the settlers genre in general; the game uses no names or assets from a specific series as far as we found. The rival is scripted; the game's code was checked for calls to AI services and none were found. The release date is not stated; the jam submission is dated 29 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 06:11 UTC); the jam required at least 90% AI-written code. Final rank 594 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Hegemon's Reach — game page and script Maximilian Geithe | Official site | Not confirmed | Nov 3, 2026 |
| max.vodka — Games (personal game projects by Maximilian Geithe) Maximilian Geithe | Official site | Not confirmed | Nov 3, 2026 |
| Maximilian Geithe (@maxgeithe) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Maximilian Geithe | Official site | Not confirmed | Nov 3, 2026 |
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