Skip to content
VibeGameDB
Acropolis Rising start screen

Acropolis Rising

Free · play online in your browser, no download

Lewis Broadhurst

Made with Claude CodeDeveloper ReportedGitHub ↗StrategySimulationBrowserGitHubPartially verified

A small browser city-builder set in ancient Greece: lay paths, feed houses from the agora and buy blessings at the temples. The README says almost all of the code was written by Claude Code.

Where to play

Official site lewisbroadhurst.github.io, verified Nov 3, 2026. Linked as “Play it” from the developer's own GitHub repository README (LewisBroadhurst/acropolis-rising); hosted on the same account's GitHub Pages.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop browser. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — official site
  • GitHubReleased · Source code (TypeScript, React, Vite), MIT licenceFree

    Source code repository, not a place to play.

    Official link verified Nov 3, 2026.

    View on GitHub

About Acropolis Rising

Acropolis Rising is a free city-builder for the browser set in ancient Greece, which the developer, Lewis Broadhurst, calls a small homage to Zeus: Master of Olympus. You lay out a city on a 20×14 tile map of grass, coast, forest, hill, mountain and water. Paths connect everything: producers get 10% more output next to one, and food only reaches houses along a path. Houses do not grow on their own; an agora has to walk food to them, and a gym, theatre or college within three tiles turns them into apartment blocks with twice the room. Lumber camps, quarries, mines, docks and farms feed forges, granaries and a storehouse, and temples to Zeus, Poseidon, Demeter, Hephaestus and Athena turn divine favour into blessings such as a fishing run, a harvest, an industry boost, gold or a happiness lift. Idle workers cost you, and starvation costs more. There is a tutorial; no install or account, and the city is saved in the browser. The README says almost all of the code was written by Claude Code. In English.

ancient-greececity-buildertile-mapgreek-godsreacttypescript

How it was built

Partially verified

The README's history section says: “Almost all of the code was written by Claude Code.” It does not describe the workflow further.

Development approach

Started as an app inside the developer's testing-grounds Nx workspace and later split into its own repository with its history, per the README. A pure TypeScript simulation (map generation, seeded random numbers, the tick loop, pathing, saving) with unit tests, under a thin React UI with a canvas renderer; built with Vite and pnpm and published to GitHub Pages on every push to main.

Engine / framework
None (TypeScript and React with Vite, canvas renderer)
Languages
TypeScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Almost all of the code was written by Claude Code.”
— Lewis Broadhurst, LewisBroadhurst/acropolis-rising (README)

Verification notes: Gameplay, stack, licence (MIT) and the AI statement come from the repository README, read through raw.githubusercontent.com on 6 Nov 2026. “Almost all” is quoted as written; no share is recorded. The game loaded on 6 Nov 2026 (html lang en); its scripts make no calls to AI services. Zeus: Master of Olympus is named in the README only as the inspiration; the game has its own name, and the gods are from Greek mythology; no assets from that game were found. No release date is given, and the repository creation date was not checked (the GitHub API was not reachable from our checker). Developer: the repository's LICENSE names Lewis Broadhurst as copyright holder (2026), on the GitHub account LewisBroadhurst. Team size and location are not stated. The game was not played.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in the browser with no install and no account; the city is saved in the browser's local storage.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

GitHub

Released (Source code (TypeScript, React, Vite), MIT licence)FreeStore page

No public metrics recorded for this listing.

Not publicly available: GitHub stars.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
LewisBroadhurst/acropolis-rising (README)
GitHub
RepositoryNot confirmedNov 3, 2026
Acropolis Rising (browser build)
Lewis Broadhurst (GitHub Pages)
Official siteNot confirmedNov 3, 2026
Official game page (language check)
Lewis Broadhurst
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Similar games

Comparable games by genre, gameplay, AI tool and platform.