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Grave Gauntlet

Dandey · Solo

Made with ClaudeDeveloper ReportedYouTube (Dandey) ↗ActionUnverified

A survival game set inside a sketchbook you can paint, where weapons leave colour across the world; its beginner developer says AI wrote the code, with Claude Opus 5.5, in two days.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Sep 24, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (YouTube (Dandey)) ↗

About Grave Gauntlet

Grave Gauntlet is a survival game set inside a sketchbook that the player can paint: monsters attack, upgrades stack up, and weapons leave colour across the world. The developer, Dandey, a YouTuber who describes themself as a beginner at game development, says the game was built with Claude Opus 5.5 over two days and “a lot of prompts”: “I used AI to write the code, worked on the models, and tested each version to figure out what actually felt fun.” The video of 24 September 2026 shows the build from awkward sword animations and broken projectiles to monsters and upgrades. The developer calls the game a work in progress and says an itch.io playtest link will be added when it is ready.

survivalsketchbookpaintingdevlog

How it was built

Unverified
ClaudePrimary

The developer says the game was built with Claude Opus 5.5 over two days of prompting and that AI wrote the code, while the developer worked on the models and tested each version; which Claude product was used is not stated.

Supporting evidence
  • DeveloperVideo description: “I'm a beginner at game development. I used AI to write the code, worked on the models, and tested each version to figure out what actually felt fun.” — YouTube (Dandey)
  • DeveloperVideo description: “This is how I built Grave Gauntlet with Claude Opus 5.5 …” — YouTube (Dandey)
Development approach

Code written by AI (Claude Opus 5.5) from prompts; the developer worked on the models and playtested each version. The engine is not disclosed.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
Not disclosed
Initial build time
Two days for the version shown in the video (24 Sep 2026)Developer ReportedYouTube (Dandey)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I used AI to write the code, worked on the models, and tested each version to figure out what actually felt fun.”
— Dandey, I Built My Dream Game With Claude Opus 5.5

Verification notes: Everything on this page comes from the description of the developer's YouTube video of 24 Sep 2026, re-read on 8 Nov 2026; the spoken content was not checked. The channel (about 290 subscribers) is pseudonymous and posts other first-person videos about making games with Claude, mostly on Roblox. The description promises an itch.io playtest link “when it's ready”; none had been added and no build was found on itch.io on 8 Nov 2026. The name is also used for an unrelated Geometry Dash level set. Engine and location are not stated.

Development history

  1. Development video published; an itch.io playtest is promised for later.

Game performance

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Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
I Built My Dream Game With Claude Opus 5.5
YouTube (Dandey) · English
DevlogSep 24, 2026Nov 7, 2026
Verification: UnverifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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