Skip to content
VibeGameDB

Misty and the Last Breeze

Ilia Reingold · Solo

A fast 3D platformer in Godot where you run, wall-run and vine-swing, then call an air board mid-run to grind and kickflip; its solo developer says all the code is written by Claude Opus 5.5.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Oct 9, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (Reddit r/aigamedev (u/ilrein91)) ↗

About Misty and the Last Breeze

Misty and the Last Breeze is a 3D platformer about Misty, a young wind monk chasing Wisp, the last breeze left in the world. Short stages of two to three minutes mix a full moveset (triple jumps, backflips, an air dash, wall runs, vine swings and a gust of wind to leap off) with an air board that can be called on any downhill run to grind rails and vines, ride flumes and string tricks into combos. Stages sit inside paintings in an abandoned castle, across three worlds, and are timed with bronze, silver and gold medals and hidden strawberries. The developer, Ilia Reingold, a web developer of more than a decade making the game solo in Godot, writes: “All the code is written by Opus 5.5”, through Claude Code, and the Steam disclosure says most of the gameplay code, tooling and tests were written with Claude Code and Codex from the developer's design direction. The trailer shared on 9 October 2026 followed two weeks of work. The Steam page lists Windows and a 2027 release.

3d-platformerskateboardinggodotsteam

How it was built

Partially verified

The developer writes that all the code is written by Opus 5.5, via Claude Code: ChatGPT concept art for the character, Blender MCP to build and animate it, then a night-long “ULTRACODE” session from a short prompt to lay the foundations, with the levels and the board added in follow-up sessions. The levels are code-driven, and Opus also synthesized the sound effects and first music tracks with Python and built a Three.js grey-box scene in which the developer annotates jumps before a level is built.

Supporting evidence
  • Developer“All the code is written by Opus 5.5, which also helped create the character (from chatgpt image mockups) and animate it in blender.” — Reddit r/aigamedev (u/ilrein91)
  • DeveloperComment, 10 Oct 2026: “Simply Claude Code -> ChatGPT Concept art for the character -> Blender MCP to build it -> Then a full night ULTRACODE session to lay the foundations.” — Reddit r/aigamedev (u/ilrein91)
CodexSecondary

Named next to Claude Code in the Steam AI disclosure as one of the AI coding assistants that wrote most of the gameplay code, tooling and automated tests; the Reddit post does not mention it.

Supporting evidence
  • DeveloperSteam AI disclosure: “Most of the gameplay code, tooling and automated tests were written with AI coding assistants (Claude Code and Codex), working from my design direction, and reviewed, playtested and revised by me.” — Steam
Development approach

Godot project coded by AI assistants from the developer's design direction; the developer reviews, playtests and decides level layouts and movement feel. Models and textures are built in Blender through AI-written scripts, sometimes from AI-generated reference images; shaders, UI and effects are in code; music is made with Suno and edited by the developer; sound effects are mostly synthesized in code. The game has no runtime AI, per the Steam disclosure.

Engine / framework
Godot
Languages
Not disclosed
Team size
1 (solo)Developer ReportedSteam
Initial build time
About two weeks of work at the time of the trailer (9 Oct 2026)Developer ReportedReddit r/aigamedev (u/ilrein91)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“All the code is written by Opus 5.5.”
— Ilia Reingold, What if Celeste met Mario 64, and they decided they should try skateboarding?

Verification notes: AI use and development time come from the developer's r/aigamedev post of 9 Oct 2026 and the developer's replies under it (read through the Arctic Shift archive on 8 Nov 2026), and from the Steam AI disclosure. The post credits all the code to Opus 5.5; the Steam disclosure says most of the gameplay code, tooling and tests were written with Claude Code and Codex; both are shown. The Reddit account u/ilrein91 links the developer's X account IliaReingold and the Steam page, which names Ilia Reingold as developer and publisher. Steam (app 5339000): Windows, release 2027, English, no demo when checked. Celeste and Mario 64 appear only in the post title and, for Mario 64, in the prompt keywords the developer quotes in a comment (“Mario 64 Inspired”); the developer calls them “just loose inspiration” and says no characters, music or names are copied. Steam describes the stages as hand-built, the post as code-driven; both describe stages designed by the developer and built in code. Location is not stated.

Development history

  1. Trailer shared after two weeks of work; Steam page live with a 2027 release.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
What if Celeste met Mario 64, and they decided they should try skateboarding?
Reddit r/aigamedev (u/ilrein91) · English
Social postOct 9, 2026Nov 7, 2026
Misty and the Last Breeze on Steam
Steam · English
Store pageNot confirmedNov 7, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Similar games

Comparable games by genre, gameplay, AI tool and platform.