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The Shattered Isles

Pablo (Lunatic Dice) · Solo

A turn-based tactics RPG on the Pathfinder Second Edition rules, built since May 2026 by a game master who says it was made almost entirely with AI.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Oct 22, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (YouTube (Lunatic Dice)) ↗

About The Shattered Isles

The Shattered Isles is a turn-based tactical RPG that runs the Pathfinder Second Edition (Remaster) rules under the ORC licence. A party of heroes explores islands battle by battle, collects treasure and returns to grow a home base. The developer, Pablo of the YouTube channel Lunatic Dice, is a Pathfinder game master who works solo and says the game was built “almost entirely with AI” using a Claude Code workflow with a rules file and about 80 hooks. The developer reported about 750 hours over six months of work when the game was revealed on 22 October 2026. The Steam page lists the game as coming soon, with a pre-alpha trailer and no demo. The game states that it is not endorsed by Paizo.

pathfindertactics-rpgsteam

How it was built

Partially verified

The developer says the game was built almost entirely with AI through a Claude Code workflow (a rules file and about 80 hooks), and describes themself as a non-programmer; about 4,800 commits are reported.

Supporting evidence
Development approach

Solo project built through Claude Code with a rules file and about 80 hooks; the developer describes themself as a non-programmer. The engine is not disclosed.

Engine / framework
Not disclosed
Languages
Not disclosed
Team size
1 (solo)Developer ReportedYouTube (Lunatic Dice)
Initial build time
About 750 hours over six months, since May 2026 (one post says five months)Developer ReportedReddit r/Pathfinder2e (u/CrusherEAGLE)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“My dream Pathfinder 2e RPG game didn't exist. So I made it myself.”
— Pablo (Lunatic Dice), My DREAM Pathfinder 2e RPG Game Didn't Exist. So I Made It Myself.

Verification notes: AI use and development time come from the developer's posts on r/Pathfinder2e and r/ClaudeCode (22–23 Oct 2026) and the reveal video's description. The posts differ on the duration (six vs five months); both are shown. The workflow summary in the r/ClaudeCode post was, by the developer's own note, written with Claude Code and edited by the developer. The Steam page (app 4941850) says coming soon and offers no demo. Pathfinder is a Paizo trademark; the game uses the ORC licence and says it is not endorsed by Paizo. Engine and location are not stated.

Development history

  1. Development starts, by the developer's account.

  2. Game revealed with a pre-alpha trailer; Steam page lists it as coming soon.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
After 750 hours and 6 months of non-stop work, I'm finally ready to reveal my Pathfinder 2e Tactics RPG "The Shattered Isles"!
Reddit r/Pathfinder2e (u/CrusherEAGLE) · English
Social postOct 22, 2026Nov 7, 2026
Non-programmer, 5 months, ~4,800 commits: my AI workflow with Claude Code
Reddit r/ClaudeCode (u/CrusherEAGLE) · English
Social postOct 23, 2026Nov 7, 2026
My DREAM Pathfinder 2e RPG Game Didn't Exist. So I Made It Myself.
YouTube (Lunatic Dice) · English
Social postOct 22, 2026Nov 7, 2026
The Shattered Isles on Steam
Steam · English
Store pageNot confirmedNov 7, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
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