The Shattered Isles
A turn-based tactics RPG on the Pathfinder Second Edition rules, built since May 2026 by a game master who says it was made almost entirely with AI.
Teaser onlyNot playable yet · Watch the developer's video ↓
Where to play
The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.
About The Shattered Isles
The Shattered Isles is a turn-based tactical RPG that runs the Pathfinder Second Edition (Remaster) rules under the ORC licence. A party of heroes explores islands battle by battle, collects treasure and returns to grow a home base. The developer, Pablo of the YouTube channel Lunatic Dice, is a Pathfinder game master who works solo and says the game was built “almost entirely with AI” using a Claude Code workflow with a rules file and about 80 hooks. The developer reported about 750 hours over six months of work when the game was revealed on 22 October 2026. The Steam page lists the game as coming soon, with a pre-alpha trailer and no demo. The game states that it is not endorsed by Paizo.
How it was built
Partially verifiedThe developer says the game was built almost entirely with AI through a Claude Code workflow (a rules file and about 80 hooks), and describes themself as a non-programmer; about 4,800 commits are reported.
- Developer“Since May I've been building The Shattered Isles, a turn-based tactics game that runs the real PF2e rules, almost entirely with AI.” — Reddit r/ClaudeCode (u/CrusherEAGLE)
- DeveloperVideo description: “Made by me Pablo, solo, with Claude's help.” — YouTube (Lunatic Dice)
Solo project built through Claude Code with a rules file and about 80 hooks; the developer describes themself as a non-programmer. The engine is not disclosed.
- Engine / framework
- Not disclosed
- Languages
- Not disclosed
- Team size
- 1 (solo)Developer ReportedYouTube (Lunatic Dice)
- Initial build time
- About 750 hours over six months, since May 2026 (one post says five months)Developer ReportedReddit r/Pathfinder2e (u/CrusherEAGLE)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“My dream Pathfinder 2e RPG game didn't exist. So I made it myself.”Verification notes: AI use and development time come from the developer's posts on r/Pathfinder2e and r/ClaudeCode (22–23 Oct 2026) and the reveal video's description. The posts differ on the duration (six vs five months); both are shown. The workflow summary in the r/ClaudeCode post was, by the developer's own note, written with Claude Code and edited by the developer. The Steam page (app 4941850) says coming soon and offers no demo. Pathfinder is a Paizo trademark; the game uses the ORC licence and says it is not endorsed by Paizo. Engine and location are not stated.
Development history
Development starts, by the developer's account.
DeveloperReddit r/ClaudeCode (u/CrusherEAGLE)Game revealed with a pre-alpha trailer; Steam page lists it as coming soon.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| After 750 hours and 6 months of non-stop work, I'm finally ready to reveal my Pathfinder 2e Tactics RPG "The Shattered Isles"! Reddit r/Pathfinder2e (u/CrusherEAGLE) · English | Social post | Oct 22, 2026 | Nov 7, 2026 |
| Non-programmer, 5 months, ~4,800 commits: my AI workflow with Claude Code Reddit r/ClaudeCode (u/CrusherEAGLE) · English | Social post | Oct 23, 2026 | Nov 7, 2026 |
| My DREAM Pathfinder 2e RPG Game Didn't Exist. So I Made It Myself. YouTube (Lunatic Dice) · English | Social post | Oct 22, 2026 | Nov 7, 2026 |
| The Shattered Isles on Steam Steam · English | Store page | Not confirmed | Nov 7, 2026 |




