
Artemis Descent
Free · play online in your browser, no download
Bring the crew home: keep the heat shield facing the fire through reentry, debris and instability to a splashdown.
Official site ryanws.tech, verified Nov 3, 2026. Hosted on the developer's own portfolio domain ryanws.tech (Ryan Stolliker), which links x.com/ryanws_dev, the X handle in the official Vibe Jam 2026 games data; that profile lists ryanws.tech as its website. The portfolio itself does not list the game; the URL is the entry URL in the jam data.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Artemis Descent
A short arcade game about a spacecraft's return to Earth, inspired, the entrant says, by the Artemis moon mission. The pitch: dodge obstacles to guide a spaceship back to Earth. The game's text tells you to keep the heat shield facing down and into the fire and to survive instability, heat and debris; warnings such as “SHIELD SLIPPING”, “WRONG SIDE EXPOSED” and “HULL DAMAGE RISING” flash when it goes wrong, and a good run ends with the parachute deployed, a splashdown and the crew surviving reentry. It was made with Phaser for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Codex as the tool. It finished 793rd of 945 entries. Free in the browser on the developer's site; it plays with the arrow keys or A/D, or by holding the left or right side of the screen.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Codex as the tool and answers Yes to the AI-written field. No devlog describes how Codex was used or which model ran in it, and the sources do not say how the art and sound were made.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 with Phaser (bundled with Vite), with Codex named as the tool.
- Engine / framework
- Phaser
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tool (Codex), engine (Phaser), genre (Arcade), pitch, inspiration (“The Artemis moon mission”) and the multiplayer (No) and mobile (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 26 Apr 2026, 10:05 UTC; final rank 793 of 945 entries, no award), re-read on 5 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the X profile @ryanws_dev (display name Ryan Stolliker, location San Francisco) lists ryanws.tech, a portfolio headed Ryan Stolliker that gives San Francisco, California and links back to the same X profile; the game sits on that domain. Team size is not stated. Game text from the game's script; the game was not played. The entrant answered Yes to mobile; the script has touch controls (hold the left or right side of the screen, per the in-game hint “Hold left/right side or use A/D to correct.”), though mobile play was not tested. No calls to AI services were found in the game's script. The release date is not stated; the jam submission is dated 26 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 10:05 UTC); the jam required at least 90% AI-written code. Final rank 793 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Artemis Descent (game page and script) Ryan Stolliker | Official site | Not confirmed | Nov 3, 2026 |
| Ryan Stolliker — Portfolio and Resume Ryan Stolliker | Official site | Not confirmed | Nov 3, 2026 |
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Ryan Stolliker (@ryanws_dev) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Ryan Stolliker | Official site | Not confirmed | Nov 3, 2026 |
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