
Astral Siege: Shadows of Azathogros
Free · play online in your browser, no download
Defend twelve shards of light on a disc of dreaming light, drive back the Dreamons and cut off the ancient madness Azathogros.
Official site siege.astralassemblage.com, verified Nov 3, 2026. Linked from the Games section of createsomething.fun, the site in the entrant's X profile; also the entry URL in the official Vibe Jam 2026 games data, and the game's home screen credits “Created by @astralarkitekt”.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Astral Siege: Shadows of Azathogros
An action strategy game in the browser set on the Firmament, a disc of dreaming light that serves as the whole tactical map. You play the Dreamer, who holds the dream together with Zoetropic Light. Dreamons pour through a rift and corrupt the twelve Zoetropic shards that anchor the dream; you stand in a healthy shard's sanctuary and defend it long enough to bring it into alignment, fire bolts of light, recharge at shards and unlock a Psychic Blast area attack. Azathogros first commands the invasion from the rift and later materialises to hunt you. Aligning all twelve shards or breaking Azathogros saves the dream; losing three shards collapses it. You move with WASD or the arrow keys, drag and scroll to pan and zoom, and can click figures to read lore. The entrant's pitch reads “Align your Zoetropic Shards, drive back the Dreamons, and defeat Azathogros, the ancient madness stalking your dream.”, and the villain comes from a short story the entrant wrote years earlier, The Blackdrifter's Dawn. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Codex as the tool. It finished 400th of 945 entries. Free in the browser on desktop.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Codex as the tool and answers Yes to the AI-written field. No devlog describes how Codex was used or which model ran it; the story and the villain come from the entrant's own earlier short story, and the sources do not say who or what made the 3D models and music.
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Built for the Cursor Vibe Jam 2026 on Three.js with React, with Codex named as the tool. The game loads compressed 3D models and generates its audio with a synthesiser library in the browser.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“A short story I wrote on my blog several years ago, The Blackdrifter's Dawn which featured the Azathogros big-bad.”Verification notes: Tool (Codex), engine (ThreeJS), genre (Action, Strategy), pitch, inspiration and the multiplayer (No), mobile (No) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 11 Apr 2026, 04:03 UTC; final rank 400 of 945 entries, no award), re-read on 5 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the jam data gives the X handle astralarkitekt (display name Astral Arkitekt, location Tennessee, United States; “Visual Artist / Musician / Web Dev”), credited on the game's home screen; the profile links createsomething.fun, which lists the game under Games. The developer is pseudonymous and writes about the story in the first person; no real name or team size is given. Rules, lore and controls come from the game's script; the game was not played. No calls to AI services were found in the game's code. The release date is not stated; the jam submission is dated 11 Apr 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 04:03 UTC); the jam required at least 90% AI-written code. Final rank 400 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Astral Siege: Shadows of Azathogros - Astral Assemblage Games (game page and script) Astral Arkitekt | Official site | Not confirmed | Nov 3, 2026 |
| CreateSomething.fun (Games: Astral Siege: Shadows of Azathogros) CreateSomething.fun | Official site | Not confirmed | Nov 3, 2026 |
| Astral Arkitekt (@astralarkitekt) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Astral Arkitekt | Official site | Not confirmed | Nov 3, 2026 |
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