
Bubble Popverse
Free · play online in your browser, no download
An idle game about popping bubble wrap: pop, upgrade, collect rainbow rarities and prestige, with a sound for every pop.
Official site bubblepopverse.life, verified Nov 3, 2026. Entry URL submitted under the X handle thekibermaks in the official Vibe Jam 2026 games data; the game's creator credit “© 2026 Maksym Grigorash (aka KiberMaks)” links x.com/thekibermaks and github.com/KiberMaks.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About Bubble Popverse
A 3D idle game in the browser about popping bubble wrap. The pitch: “Pop bubbles, build an empire, collect rainbow rarities, prestige. With satisfying sounds for every pop.” You pop bubbles, spend what they earn on upgrades, collect rare rainbow bubbles, move through realms and prestige; the game recommends headphones for its spatial ASMR audio, and the settings include a Zen Mode and simplified graphics. The entrant says the idea came from brainstorming with family about what makes silly simulator games fun, and that bubble wrap had never been turned into a proper idle game with satisfying sounds. The game's acknowledgments list Cursor, Codex and Claude Code as the coding tools used to build and polish it; ElevenLabs for ambient stems and sound effects; Tripo3D and Meshy.ai for 3D models; OpenAI image generation for upgrade icons; and Claude Design for mockups. It was made with Three.js for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Cursor as the tool. It finished 237th of 945 entries. Free in the browser.
How it was built
Partially verifiedIn the official Vibe Jam 2026 submission the entrant lists Cursor as the tool and answers Yes to the AI-written field. The game's acknowledgments name “Cursor, Codex, Claude Code” as the “coding tools used to build and polish Bubble Popverse”. They also credit ElevenLabs for “ambient stems, realm stingers, power-up SFX, ASMR collect tones”, Tripo3D and Meshy.ai for 3D models, OpenAI image generation for “per-milestone 2D upgrade icons” and “Designer mockups via Claude Design”. Which models ran in the coding tools is not stated.
- DeveloperGame acknowledgments: “Cursor, Codex, Claude Code — coding tools used to build and polish Bubble Popverse.” — Maksym Grigorash
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Named with Cursor and Claude Code in the game's acknowledgments as one of the coding tools used to build and polish the game; its share of the work is not stated.
Named with Cursor and Codex in the game's acknowledgments as one of the coding tools used to build and polish the game; its share of the work is not stated.
Built for the Cursor Vibe Jam 2026 with Three.js through React Three Fiber and drei, with Tone.js as a synthesis fallback for sounds; Cursor is the tool named in the submission, and the game credits Cursor, Codex and Claude Code for the code. The audio (ElevenLabs), 3D models (Tripo3D, Meshy.ai) and upgrade icons (OpenAI image generation) were made with AI tools and ship as files; nothing is generated while you play. The version checked was build v0.4.99.
- Engine / framework
- Three.js
- Languages
- JavaScript
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
Verification notes: Tool (Cursor), engine (ThreeJS), genre (Simulation, Idle / Incremental), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 1 May 2026, 07:52 UTC; final rank 237 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. The tool and asset credits are from the acknowledgments in the game's settings (build v0.4.99), read in the game's script on 6 Nov 2026. Developer: the game's creator credit names Maksym Grigorash (aka KiberMaks) and links x.com/thekibermaks, the entrant's handle; that X profile (KiberMaks) gives London, UK. The acknowledgments also thank family members for testing, ideas and help with the prompts; we do not record their details. Team size is not stated. Game features from the game's script; the game was not played and mobile play was not tested. No calls to AI services were found in the game's scripts; the AI-made audio, models and icons ship as files. The release date is not stated; the jam submission is dated 1 May 2026.
Development history
Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 07:52 UTC); the jam required at least 90% AI-written code. Final rank 237 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free in the browser.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Bubble Popverse (game page, script and acknowledgments) Maksym Grigorash | Official site | Not confirmed | Nov 3, 2026 |
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| KiberMaks (@thekibermaks) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Maksym Grigorash | Official site | Not confirmed | Nov 3, 2026 |





