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DragonScape Idle preview image
Unofficial · third-party IP

DragonScape Idle

Free · play online in your browser, no download

SushiMasterPro · Solo

Made with Claude CodeDeveloper ReportedReddit (u/SushiMasterPro) ↗RPGCasualBrowseritch.ioPartially verified

A free browser idle RPG with 19 skills to train past level 99, while your hero keeps working with the tab closed.

Where to play

Official site dragonscapeidle.com, verified Nov 3, 2026. Linked from the developer's own Reddit post on r/aigamedev; the site links its own wiki and Google Play app.

Copyright notice: unofficial work · Uses a third-party trademark in its name

Rights holder / original work: RuneScape (Jagex); Melvor Idle

The site pitches the game at players who like RuneScape's skilling or Melvor Idle, and several of its 19 skills share names with RuneScape skills (for example Runecrafting, Fletching, Firemaking, Thieving and Prayer). The site says the game has its own code, items, monsters, places and art and is “not affiliated with, endorsed by or connected to RuneScape, Jagex or Melvor Idle”. No source mentions a licence. (dragonscapeidle.com)

VibeGameDB lists this game only to document that it was made with AI coding tools. We do not host it, we do not represent the rights holder, and listing it does not mean it is licensed.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserEarly access · Open beta since September 2026; accounts restart from zero at the global launchFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site
  • itch.ioEarly access · itch.io status: In developmentFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io

About DragonScape Idle

A free idle RPG in the browser. You pick an activity and it runs on its own, and what you gather feeds the next skill: logs become arrows, ore becomes armour, fish becomes food for combat. There are 19 skills, trained from level 1 to 99 and beyond: gathering (Mining, Fishing, Woodcutting, Farming, Thieving, Exploring), production (Smithing, Cooking, Crafting, Fletching, Firemaking, Runecrafting, Brewing), combat (Melee, Ranged, Magic, Hitpoints) plus Prayer and Pets. Combat uses a triangle in which Melee beats Ranged, Ranged beats Magic and Magic beats Melee, and there are multi-wave dungeons, over 100 quests, skill guilds with a Skill Cape each, collectable pets, weekly boards and time-limited events. Time away is replayed rather than estimated, for up to 12 hours at first and up to 24 with permanent upgrades. It is single-player, with a leaderboard and community events but no trading. The site's own pages pitch it at players who like RuneScape's skilling or Melvor Idle and say it is not affiliated with either. The developer, SushiMasterPro on Reddit, has worked in games for 15 years and started the game alone in February 2026 in their free time; they write that it began as co-work with Claude Code but that Claude Code “now … writes almost all the code”, that the art is AI-generated, and that they do the design, testing and balancing. Free with no ads and nothing to buy; you can start as a guest, and a Google or email sign-in adds a cloud save. Patreon supporters get a larger daily gem bonus. In open beta since September 2026; the site says every account starts again from zero at the global launch. Also on Android through Google Play.

idle-rpgskillingoffline-progressquestspetsopen-betano-ads

How it was built

Partially verified

In a post on r/aigamedev (7 Nov 2026, UTC) the developer writes: “It started as co work with Claude Code but now it writes almost all the code, the art is AI generated, and I do the design, testing and balancing”, and later in the same post: “The art is AI generated, the code is AI assisted. No point hiding it.” The post warns that a vibe-coded game with saves needs many safeguards “especially when you're not writing the code yourself”, and lists Claude and OpenAI among the costs without saying what OpenAI was used for. In a reply the developer says the project has more than 3,000 commits over 122 active days and that “Nowdays most of them is Claude.” No model is named.

Supporting evidence
  • DeveloperReply: “I had more than 3000 commits and 122 active days. Nowdays most of them is Claude.” — Reddit (u/SushiMasterPro)
  • DeveloperThe game's FAQ: “the item, monster and interface icons are AI-generated images, and the code is written with AI assistance. The systems, balance, quests and written content are the developer's own work.” — DragonScape Idle Wiki
Development approach

A browser game with an HTML and CSS interface (React in the site's scripts), reworked three times after feedback from r/aigamedev; per the developer's replies, hosting runs on Google Firebase with Firestore for the game and BigQuery for data, plus a small Tencent server for players in mainland China, and many calculations were moved to the server after a few players cheated. The Android app is the web game in a wrapper with the same account and save. The developer says the item, monster and interface icons are AI-generated (the art went through more than 20 prompted styles before an art book was made, and players can switch between a classic and a warmer storybook style), and that a wiki of about 1,000 pages is generated from the game data. The site's scripts were searched and contain no calls to AI services.

Engine / framework
React
Languages
JavaScript
Team size
1 (solo)Developer ReportedDragonScape Idle Wiki
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“It started as co work with Claude Code but now it writes almost all the code, the art is AI generated, and I do the design, testing and balancing”
— SushiMasterPro, I vibe coded an idle RPG with $0 in ads. It now has 618 daily players. (r/aigamedev)

Verification notes: AI use, background, player figures and costs from the developer's post on r/aigamedev by u/SushiMasterPro (7 Nov 2026, 14:04 UTC) and the developer's replies under it (7 to 8 Nov 2026), read from the Arctic Shift Reddit archive on 8 Nov 2026; the post links dragonscapeidle.com. Features, skills, pricing, Patreon, open beta, the launch reset, the AI disclosure and the no-affiliation statements from the site, its “free idle RPG” and “idle RuneScape alternative” pages and the wiki FAQ, read on 8 Nov 2026. The post says Claude Code “now … writes almost all the code” but also, further down, that “the code is AI assisted”, and the FAQ says “the code is written with AI assistance”; the record uses the developer's more specific account of who writes the code, and no share is recorded. Player figures are the developer's own and have no metric kind here: 1,626 registered players and 618 daily active players on 7 Nov 2026 (7 daily players including the developer on 6 Sep 2026), 244 players from Google Play, 53% still playing after 7 days and 40% after 30 days, no money spent on ads; the developer also mentions 450 Discord members, 55 itch.io installs and Patreon supporters, and says there are no in-app purchases or ads. The concurrent figure (395) is the developer's answer when asked for the maximum. The Android app on Google Play is mentioned only (Google Play is not a platform we list). Developer: known by the Reddit handle SushiMasterPro and, in the site's structured data, as Gapko, the itch.io account that publishes the game's HTML5 version (status In development); no real name is given; the site says the game is made by one developer, and the post says the developer has a full-time job. The developer says hosting and data run on Google Firebase, Firestore and BigQuery. The site's main, game-data and acquisition scripts were searched: the only AI names are referrer labels (chatgpt.com, claude.ai, gemini.google.com) used to track where signups come from; no AI services are called. The 15 interface languages are from the game's language list in its script. The game was not played.

Development history

  1. February 2026

    The developer starts making the game alone in their free time, at first as co-work with Claude Code.

  2. September 2026

    Open beta begins in the browser and on Android; the developer starts promoting the game on 6 Sep 2026, when it had 7 daily players.

  3. The developer reports 1,626 registered and 618 daily active players with no money spent on ads.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Early access (Open beta since September 2026; accounts restart from zero at the global launch)FreeOfficial site

Free with no ads and nothing to buy in the game; playable as a guest, with an optional Google or email sign-in for a cloud save. Supporting the developer on Patreon is optional and gives a larger daily gem bonus; the site says no content is locked behind it.

Concurrent players (site)
Developer
395
as of Nov 7, 2026Reddit (u/SushiMasterPro)

Highest concurrent player count the developer gave when asked for the maximum, with a chart screenshot (“395 I hope I will hit today 400”), 7 Nov 2026. The developer notes that many players keep the game open in a second tab.

Not publicly available: Monthly revenue, Gross revenue.

itch.io

Early access (itch.io status: In development)FreeStore page

Free HTML5 version on itch.io, published by the developer's itch.io account gapko.

No public metrics recorded for this listing.

Not publicly available: itch.io rating, Downloads, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
I vibe coded an idle RPG with $0 in ads. It now has 618 daily players. (r/aigamedev)
Reddit (u/SushiMasterPro)
Social postNov 7, 2026Nov 3, 2026
Reply by u/SushiMasterPro: “Nowdays most of them is Claude” (r/aigamedev)
Reddit (u/SushiMasterPro)
Social postNov 7, 2026Nov 3, 2026
Reply by u/SushiMasterPro on maximum concurrent users (r/aigamedev)
Reddit (u/SushiMasterPro)
Social postNov 7, 2026Nov 3, 2026
DragonScape Idle by gapko
itch.io
Store pageNot confirmedNov 3, 2026
DragonScape Idle | Free Idle RPG
dragonscapeidle.com
Official siteNot confirmedNov 3, 2026
Free Idle RPG You Play in Your Browser | DragonScape Idle
dragonscapeidle.com
Official siteNot confirmedNov 3, 2026
DragonScape Idle FAQ
DragonScape Idle Wiki
Official siteNot confirmedNov 3, 2026
Looking for an Idle RuneScape? A Free Skilling Game in Your Browser | DragonScape Idle
dragonscapeidle.com
Official siteNot confirmedNov 3, 2026
Official game page (language check)
SushiMasterPro
Official siteNot confirmedNov 3, 2026
Where sources disagree
How much of the code AI writes
The developer's post says Claude Code “now … writes almost all the code”, and a reply says most commits are now Claude's. The same post also says “the code is AI assisted”, and the game's FAQ says “the code is written with AI assistance”. (Reddit (u/SushiMasterPro), DragonScape Idle Wiki)
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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