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No Kissing in the Dark

2026 · artemsokolov1

Crank the projector of a silent-film cinema and catch the couples kissing in the dark with your flashlight.

Where to play

Official site artemsokolov1.itch.io, verified Nov 3, 2026. The developer's own itch.io page (artemsokolov1), linked from its official AI Browser Game Jam 5 submission page and its Ludum Dare 60 entry.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • itch.ioReleasedFree

    Plays in the browser on itch.io. No download.

    Browser (no download) · Official link verified Nov 3, 2026.

    Play free — itch.io

About No Kissing in the Dark

A short mouse-only game in which you are the projectionist of an old silent-film cinema. The lights are off and the film is rolling, and you juggle two jobs at once: click the hand-cranked reel to keep it turning, because if it stops the show is lost, and pick up the flashlight from the desk to catch couples kissing in the dark. Hearts rise above couples who are about to kiss. Catch 15 before the show ends and you become a legend of the hall; the film runs for 2:30, you cannot take the flashlight before the reel is running, and a missed click costs you time. The developer, artemsokolov1, says Claude Code wrote the entire game logic, physics, UI system and state management through iterative prompting, and that all of the visual assets were generated with AI image tools and arranged by hand. Free in the browser on itch.io; it was entered in AI Browser Game Jam 5 and is also a Ludum Dare 60 entry.

cinemasilent-filmflashlightmouse-onlyshortblack-and-white

How it was built

Partially verified

The AI Tools Used answer on the jam submission names “Anthropic Claude (Claude Code / Sonnet 3.5)” for coding and game logic and says it wrote the entire game logic, physics, UI system and state management through iterative prompting; it was also used for brainstorming mechanics, debugging and structuring the project. All visual assets (the projection booth, projector, film reels, control panel, audience silhouettes and kissing couples) were generated from text prompts with AI image generators, named as “Google Gemini / Midjourney-style tools”, then edited and composited by hand. ElevenLabs generated the Russian voice line played when a couple is caught, and ZzFX with AI-assisted sound design made the projector and cinema sounds.

Supporting evidence
  • DeveloperAI Browser Game Jam 5 submission, AI Tools Used: “Anthropic Claude (Claude Code / Sonnet 3.5) — wrote the entire game logic, physics, UI system, and state management through iterative prompting.” — itch.io (AI Browser Game Jam 5, hosted by Focaccai)
  • OfficialJam rules: development must be heavily AI-assisted, with the majority of the game AI-generated. The rule is not specific to code. — itch.io (Focaccai)
Development approach

Made in Godot for AI Browser Game Jam 5 (theme: Torch) and Ludum Dare 60. Claude Code wrote the game logic, physics, UI and state management through iterative prompting. The art was generated from text prompts in a black-and-white ink style with red accents and arranged into the final layout by hand in an image editor; the caught-couple voice line was generated with ElevenLabs and the cinema sounds were made with ZzFX. For the jam theme the entrant describes the flashlight as the torch: the only light in the dark cinema. The web build's scripts are GDScript (observed).

Engine / framework
Godot
Languages
GDScript
Team size
Not disclosed
Initial build time
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Anthropic Claude (Claude Code / Sonnet 3.5) — wrote the entire game logic, physics, UI system, and state management through iterative prompting.”
— artemsokolov1, Rate No Kissing in the Dark for AI Browser Game Jam 5

Verification notes: AI use from the AI Tools Used answer on the official AI Browser Game Jam 5 submission page, re-read on 5 Nov 2026; the itch.io page has no AI statement beyond its AI disclosure (AI Assisted, Code, Graphics, Sounds), and the Ludum Dare 60 entry (read through the ldjam.com API) repeats the itch.io description without an AI statement. The answer says Claude wrote the entire game logic but gives no percentage, so no AI code share is recorded. Gameplay and controls from the itch.io page; published on itch.io on 18 Oct 2026 (15:27 UTC) and on Ludum Dare on the same day (13:55 UTC). The ElevenLabs voice line and the sounds were made before release; nothing is generated during play, and the Godot build was checked for calls to AI services with none found. Team size and location are not stated. Jam voting was still open on 5 Nov 2026 (it closes on 7 Nov), so no placement is recorded; the submission page showed 6 jam ratings (jam votes, not recorded as a metric). itch.io shows no public rating. The game was not played.

Development history

  1. Published as a Ludum Dare 60 jam entry (13:55 UTC) and on itch.io (15:27 UTC); submitted to AI Browser Game Jam 5 (theme: Torch).

  2. AI Browser Game Jam 5 submissions close; voting was still in progress on 5 Nov 2026.

Game performance

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itch.io

ReleasedFreeStore page

Free in the browser (HTML5); mouse only.

Downloads
Not disclosed

Not publicly available: itch.io rating, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
No Kissing in the Dark by artemsokolov1
itch.io
Store pageOct 18, 2026Nov 3, 2026
Rate No Kissing in the Dark for AI Browser Game Jam 5
itch.io (AI Browser Game Jam 5, hosted by Focaccai)
Official siteNot confirmedNov 3, 2026
AI Browser Game Jam 5
itch.io (Focaccai)
Official siteNot confirmedNov 3, 2026
No Kissing in the Dark — Ludum Dare 60 entry
Ludum Dare
Official siteOct 18, 2026Nov 3, 2026
Official game page (language check)
artemsokolov1
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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