丧尸幸存者
Free · play online in your browser, no download
A zombie-shooter roguelike with a camp to build up, new maps to unlock and a growing arsenal, made by a designer with no coding background.
Official site www.bilibili.com, verified Nov 3, 2026. Posted by the developer in comments under their own Bilibili videos (30 Sep, 6 Oct and 19 Oct 2026): “游戏网页游玩链接” (link to play the game in the browser).
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserEarly access · In development; the phone version is an early buildFree
Runs in a desktop or mobile browser. No download.
Browser (no download) · Mobile · Official link verified Nov 3, 2026.
About 丧尸幸存者
丧尸幸存者 (Zombie Survivor) is a zombie-shooter roguelike made in Godot and playable in the browser on Bilibili's Toy platform. You shoot your way through the infected with a growing set of guns and attachments, collect loot and pick power-ups, and return to a camp whose buildings carry the longer-term progress: the radio station unlocks new maps, and a combat centre is planned for permanent combat upgrades. After the suburban forest map, beating its boss and using its drop, a bio-energy pump, to upgrade the radio station opens a sea-bridge quarantine zone with its own enemies, such as zombie dogs, zombie police and soldiers, hazmat-suit zombies and a bone-spike zombie. Later updates added bosses, a challenge mode and a phone version. The developer, the Bilibili creator 小面包Cat大王, describes it as their first game, made with no programming background as a hobby in their spare time; they work as a game motion-effects designer. The videos say it was made with DeepSeek's V4 Flash model, with Godot and Claude Code, and give the token use and cost as it grew: 4.9 billion tokens for about 160 yuan in August, and 26 billion tokens, about 1,200 yuan and two months of work by October. The browser version is in Chinese; the developer recommends a computer, as the phone version is an early build.
How it was built
Partially verifiedThe developer's Bilibili videos say the game was made with DeepSeek's model through Claude Code: the description of the 19 Oct 2026 video reads “使用Deepseek+Godot+Claude Code制作的丧尸射击肉鸽游戏” (a zombie-shooter roguelike made with DeepSeek + Godot + Claude Code), and the 21 Sep video “使用DeepSeekV4Flash+Claude+Godot引擎制作”. In the 17 Aug video the developer writes that it is their first game, that they have no programming background, and that they are a game motion-effects designer (art and design side); in a reply they note the AI reads the code in parts because it is split into several pieces. Token use and cost as reported by the developer: 4.9 billion tokens and about 160 yuan (17 Aug), 19.6 billion tokens and about 900 yuan (21 Sep), and 26 billion tokens, about 1,200 yuan and two months of work with Godot and DeepSeek V4.1 Flash (6 Oct). The model is DeepSeek's; Claude Code is the tool named.
- Developer17 Aug 2026 video description: “使用DeepseekV4Flash共花费49亿Token打造丧尸射击肉鸽 … 这是我做的第一个游戏,没有任何编程基础,本人是游戏动效设计师,是美术类设计类的”. — Bilibili (小面包Cat大王)
- Developer21 Sep 2026 video description: made with “DeepSeekV4Flash+Claude+Godot引擎”, 19.6 billion tokens and about 900 yuan so far, about one and a half months of spare-time work. — Bilibili (小面包Cat大王)
Made in the Godot engine and exported for the web; the browser version runs on Bilibili's Toy platform, where the developer says the platform granted them test access. The code was produced by DeepSeek V4 Flash (later V4.1 Flash) through Claude Code, per the developer, who has no coding background; the 21 Sep video adds a new pathfinding logic so zombies walk around obstacles to find the player, and shows part of the art process at its end. The sources do not say how the art was made. Earlier Windows builds were shared as downloads through Baidu Netdisk. The web build's Godot package was searched and contains no AI service addresses or HTTP requests.
- Engine / framework
- Godot
- Languages
- Not disclosed
- Team size
- Not disclosed
- Initial build time
- About 2 months (to the October phone and web version)Developer ReportedBilibili (小面包Cat大王)
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“这是我做的第一个游戏,没有任何编程基础,本人是游戏动效设计师,是美术类设计类的”Verification notes: AI use, features and costs from the descriptions of four videos by 小面包Cat大王 (Bilibili UID 490746370): 17 Aug 2026 (BV1n3bi6kEHL), 21 Sep (BV1WVha6kEfh), 6 Oct (BV12tpw63EzT) and 19 Oct (BV1TBnE6QE1x), plus the developer's own comments under them, read through Bilibili's public API on 8 Nov 2026 (dates in Beijing time). No source says in so many words that the AI wrote all of the code; the inclusion rests on “made with DeepSeek + Godot + Claude Code” together with the developer's statement that this is their first game and that they have no programming background. No AI code share is recorded. The developer's reply about the AI reading the code “in parts” is from the 21 Sep video's comments. The costs are in Chinese yuan as stated and are not converted. The browser link was first posted on 30 Sep 2026 (comment under the 21 Sep video, announcing bosses, a challenge mode and the first phone version), which is the listing date; Windows builds (1.3.1 on 17 Aug, 0.5.1 and 0.5.2 on 21 Sep, as the developer numbered them) were shared earlier through Baidu Netdisk and are not listed. The Toy page was opened on 8 Nov 2026: title 丧尸幸存者, a Godot web export (data package about 37 MB) served from bilibilitoy.com. The 6 Oct video calls the phone version a port of a mobile game (移植手游) playable in the web page; there is no app-store listing. View counts on 8 Nov 2026: about 114,000, 59,000, 13,600 and 13,800 (observed; not metrics). Game title in Simplified Chinese; the English name Zombie Survivor follows the Toy address. The 19 Oct title says “丧尸设计” (zombie design), apparently for 丧尸射击 (zombie shooting). The game was not played.
Development history
First video: the developer, with no coding background, shows the game built with DeepSeek V4 Flash (4.9 billion tokens, about 160 yuan) and shares a Windows build.
DeveloperBilibili (小面包Cat大王)Update video: the sea-bridge quarantine map, new enemies and three new guns; made with DeepSeek V4 Flash, Claude and Godot (19.6 billion tokens so far).
DeveloperBilibili (小面包Cat大王)The developer posts the browser link on Bilibili Toy, with bosses, a challenge mode and a first phone version.
DeveloperBilibili (小面包Cat大王)Video announcing the game can be played in one click, made with DeepSeek, Godot and Claude Code.
DeveloperBilibili (小面包Cat大王)
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
Free on Bilibili's Toy platform. The developer recommends a computer; on phones it may stutter, and some devices may fail to load it because of the browser's memory limit.
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| 使用Deepseek花费49亿Token打造丧尸射击肉鸽 Bilibili (小面包Cat大王) · Chinese (Simplified) | Social post | Aug 17, 2026 | Nov 3, 2026 |
| DeepSeek消耗190亿Token打造丧尸射击肉鸽游戏 Bilibili (小面包Cat大王) · Chinese (Simplified) | Social post | Sep 21, 2026 | Nov 3, 2026 |
| DeepSeek消耗260亿Token的游戏移植手游,网页可玩! Bilibili (小面包Cat大王) · Chinese (Simplified) | Social post | Oct 6, 2026 | Nov 3, 2026 |
| 用DeepSeek制作丧尸设计肉鸽游戏现在能够点击即玩! Bilibili (小面包Cat大王) · Chinese (Simplified) | Social post | Oct 19, 2026 | Nov 3, 2026 |
| 丧尸幸存者 (Bilibili Toy) Bilibili Toy (小面包Cat大王) · Chinese (Simplified) | Official site | Not confirmed | Nov 3, 2026 |
| Official game page (language check) 小面包Cat大王 | Official site | Not confirmed | Nov 3, 2026 |
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