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Bellum Liminis

Free · play online in your browser, no download

Dmitrij Miller

Made with GitHub CopilotDeveloper ReportedVibe Jam ↗ActionBrowserPartially verified

Stranded on a procedural alien frontier: build a living fortress, gather nanites and alien tech, and survive the waves.

Where to play

Official site vibing3d.com, verified Nov 3, 2026. Entry URL submitted under the X handle d_miller_x in the official Vibe Jam 2026 games data; the game's HUD links x.com/d_miller_x (“X @d_miller_x”). No source says who runs vibing3d.com.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Bellum Liminis

A first-person survival shooter and base builder in the browser, labelled Chapter I. In the entrant's pitch you are stranded after a failed operation and must build a living fortress, gather alien tech and survive escalating waves on a strange procedural frontier. You move with WASD and the mouse, sprint, jump, shoot and aim, fight in melee, fire a grappling hook, reload, switch on a flashlight, look back, and press G to build. The game's texts describe nanites that you collect, with drones and harvesters to fetch them from farther away, a fabricator that spends them on defences, and abilities such as a shockwave; each world comes from a seed that can be shared in the URL. The entrant says the project began with procedural generation and world rendering, then filled the world with life, strange structures and systems that react to the player, which grew into a shooter, base-building and survival game. It was made with Three.js for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists VS Code with GitHub Copilot as the tool. It finished 264th of 945 entries. Free in the browser.

fpsbase-buildingwave-survivalproceduralsci-fithree-jsvibe-jam

How it was built

Partially verified

In the official Vibe Jam 2026 submission the entrant lists “VS Code with Github Copilot” as the tool and answers Yes to the AI-written field. No devlog describes how Copilot was used or which model ran in it, and the sources do not say how the art and audio were made.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 with Three.js inside a Next.js page, with VS Code and GitHub Copilot named as the tools. The world is generated procedurally from a seed.

Engine / framework
Three.js
Languages
JavaScript
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed

Verification notes: Tool (VS Code with Github Copilot), engine (ThreeJS), genre (Action, Shooter, Survivors-like), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (Yes) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 26 Apr 2026, 19:12 UTC; final rank 264 of 945 entries, no award), re-read on 6 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the game's HUD links x.com/d_miller_x, the entrant's handle; that X profile (Dmitrij Miller, Berlin, Germany) describes its owner as an entrepreneur and software engineer and former co-founder and CTO of Tapline. vibing3d.com (tagline “From words to worlds”) also serves the game at its root; who runs the site is not stated. Team size is not stated. Controls and game texts from the game page and its scripts, including the lazily loaded chunks; the game was not played and mobile play was not tested. No calls to AI services were found in any of the scripts. The release date is not stated; the jam submission is dated 26 Apr 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 19:12 UTC); the jam required at least 90% AI-written code. Final rank 264 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Free in the browser; keyboard and mouse, with on-screen buttons on touch screens.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Bellum Liminis (game page on vibing3d.com and scripts)
Dmitrij Miller
Official siteNot confirmedNov 3, 2026
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Dmitrij Miller (@d_miller_x) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
Dmitrij Miller
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 6, 2026OfficialDeveloperThird-PartyObservedUnverified
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