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MORITURI

Kevin (Ylboomhs) · Solo

A 3D gladiator platform fighter that runs in the browser, from duels to four-way melees in arenas that fight back; in closed alpha, built almost entirely with Claude Code, with Codex reviewing.

Where to play

Teaser onlyNot playable yet · Watch the developer's video ↓

Where to play

Teaser onlyNot playable yet· First shown on Oct 3, 2026

The developer has shown this game in a public video, but there is no public build yet. We update this page when there is news.

Watch the developer's video (Reddit r/Morituri (u/Ylboomhs)) ↗

About MORITURI

MORITURI is a 3D gladiator platform fighter that plays in the browser, on computers and, with touch controls, on phones. There are no health bars: every hit raises a rival's damage, and the higher it climbs, the farther they fly, until they are knocked off the stage or into a hazard such as the trapdoors in Capua, Vesuvius over Pompeii, ramming triremes in the Naumachia or the lions of the Colosseum. Five gladiators, each with a weapon, two abilities and an ultimate, fight in 1v1, 2v2, 3v3 or free-for-all matches online, and a story campaign, The Road to Rome, has its first two chapters in the alpha. The developer, Kevin, posting as Ylboomhs, writes that Claude Code wrote most of the code while the developer directed and validated, and that Codex does second-opinion reviews and “the grunt work”. Every model, texture and sound is generated in code. The game is free and in closed alpha: players request access on the official site and are let in in waves.

platform-fightergladiatorthree-jsbrowserclosed-alpha

How it was built

Partially verified

The developer writes that Claude Code (Opus 5.5) wrote most of the code — about 47,000 lines of JavaScript — plus its own test harness: headless-browser checks for clipping and camera angles, netcode tests with several tabs as players, and bots that playtest the game overnight. The developer's part was direction, playtesting and notes. The first version ran as a Claude artifact on claude.ai, with live multiplayer inside the artifact. Claude also produced the trailer from seeded bot matches through a hidden capture mode, by the developer's account.

Supporting evidence
CodexSecondary

Used as a second, independent reviewer for security and optimization and for “grunt work”, not for creative direction; the developer names the model as GPT 6 Astra / “OpenAI's Codex Astra”.

Supporting evidence
Development approach

Plain JavaScript and three.js in the browser; online matches run on Cloudflare Workers and Durable Objects, with the game's own sign-in. All art is procedural (models built in code, textures drawn on a canvas, no model files), sound is synthesized with WebAudio, and the announcer speaks through the browser's built-in speech synthesis.

Engine / framework
Three.js
Languages
JavaScript
Team size
Not disclosed
Initial build time
About one month by 9 Oct 2026, per one post (another, three days earlier, says the last few months)Developer ReportedReddit r/ClaudeAI (u/Ylboomhs)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“Claude Code wrote most of the code, while I directed and validated.”
— Kevin (Ylboomhs), Claude and I built a 3D gladiator brawler you can play in your browser with friends. The alpha opened today.

Verification notes: AI use, stack and development time come from the developer's Reddit posts of 3–9 Oct 2026 (r/SoloDevelopment, r/ClaudeGameDev, r/aigamedev, r/Morituri, r/vibecoding, r/ClaudeAI); the developer signs the r/Morituri trailer post “I'm Kevin, the developer”, and the account has a long first-person history. The posts differ on development time (“over the last month” vs “the last few months”); both are shown. When checked on 8 Nov 2026 the official site still offered only alpha access by request (“We're letting players in a few at a time”), with sign-in for approved players, so there is no public build. The developer calls the game “fully playable” in its alpha state. Opponents in the trailer and in testing are game bots; the announcer uses the browser's speech synthesis, a fixed text-to-speech feature, and no source mentions a language model at play time. The settings use historical Roman places (Capua, Pompeii, the Colosseum). Team size and location are not stated.

Development history

  1. Game revealed with gameplay clips; free closed alpha opens, with players let in in waves.

  2. Official trailer published; the story campaign's first two chapters are in the alpha.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Finally ready to share it: MORITURI, a 3D gladiator brawler that plays in your browser (Alpha access now available)
Reddit r/SoloDevelopment (u/Ylboomhs) · English
Social postOct 3, 2026Nov 7, 2026
Claude and I built a 3D gladiator brawler you can play in your browser with friends. The alpha opened today.
Reddit r/ClaudeGameDev (u/Ylboomhs) · English
Social postOct 3, 2026Nov 7, 2026
MORITURI, a 3D multiplayer gladiator brawler for your browser, built almost entirely with Claude Code + Codex
Reddit r/aigamedev (u/Ylboomhs) · English
Social postOct 3, 2026Nov 7, 2026
MORITURI: Official Trailer. Early access sign-ups are open.
Reddit r/Morituri (u/Ylboomhs) · English
Social postOct 5, 2026Nov 7, 2026
I know it's cliche, but Claude Opus 5.5 really is helping make my dream game a reality. (MORITURI - 3D Gladiator Brawler)
Reddit r/vibecoding (u/Ylboomhs) · English
Social postOct 6, 2026Nov 7, 2026
Claude and I built Morituri, a free gladiator brawler you can play online with your friends, in a month (Opus 5.5 + three.js)
Reddit r/ClaudeAI (u/Ylboomhs) · English
Social postOct 9, 2026Nov 7, 2026
MORITURI: a gladiator platform fighter
MORITURI · English
Official siteNot confirmedNov 7, 2026
Verification: Partially verifiedLast verified: Nov 8, 2026OfficialDeveloperThird-PartyObservedUnverified
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