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Spice Voyager: 1612 start screen

Spice Voyager: 1612

Free · play online in your browser, no download

Benjamin Breen

Made with CodexDeveloper ReportedVibe Jam ↗SimulationAdventureBrowserPartially verified

A historical sailing and trading game set in 1612, by a historian of the early modern drug trade: learn what your cargo really is before you stake a voyage on it.

Where to play

Official site spice-voyager.vercel.app, verified Nov 3, 2026. Entry URL in the official Vibe Jam 2026 games data under the X handle resobscura; the game's Author section names Benjamin Breen and links his newsletter at resobscura.substack.com.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserReleasedFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site

About Spice Voyager: 1612

A free historical sailing, trading and knowledge game for the browser, set in the Indian Ocean and the connected Atlantic world of 1612. You sail between ports, bargain in markets and survive storms, combat and imperial rivalries while dealing in spices, drugs and medicines such as pepper, coffee, indigo, ambergris, dragon's blood and bezoar stones. The game's own Design notes say knowledge is central: you start with partial understanding, crew members can identify goods, and taverns and encounters may teach, mislead or confirm what you think you know, so a cargo that looks profitable can turn out counterfeit or badly timed. Ports and terrain are generated from a world seed; the game shows the current seed and lets you enter one or generate a random one. The game's Author section names Benjamin Breen, a historian at UC Santa Cruz and author of The Age of Intoxication: Origins of the Global Drug Trade; his entry says he wrote a PhD dissertation and a book about the 17th-century drug trade. It was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI; the official submission lists Codex as the tool. It finished 713th of 945 entries.

historytradingsailing1612three-jsvibe-jam

How it was built

Partially verified
CodexPrimary

In the official Vibe Jam 2026 submission the entrant lists Codex as the tool and answers Yes to the AI-written field. No devlog describes how Codex was used.

Supporting evidence
Development approach

Built for the Cursor Vibe Jam 2026 with Codex named as the tool. The game's Build panel lists version 0.1.0, Three.js + React, procedural ports with authored data, and procedural terrain and cities on WebGL 2.0.

Engine / framework
Three.js + React
Languages
Not disclosed
Team size
Not disclosed
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I wrote a PhD dissertation and book about the 17th century drug trade - now it's a game!”
— Benjamin Breen, Vibe Jam 2026 games data (entrant submissions, final rank, awards)

Verification notes: Tool (Codex), engine (ThreeJS), genre (Adventure, Simulation), pitch, inspiration and the multiplayer (No), mobile (Yes) and portal (No) flags from the entrant's answers in the official Vibe Jam 2026 games data (submitted 1 May 2026, 07:27 UTC; final rank 713 of 945 entries, no award), re-read on 5 Nov 2026; rule 3 on the jam page requires at least 90% AI-written code. Developer: the in-game Author section names Benjamin Breen and links resobscura.substack.com, matching the jam entry's handle resobscura; his X profile (read 5 Nov 2026) describes him as a historian at UCSC. Team size is not stated. The Author section adds that he has written about AI-enabled historical educational games; the game itself makes no calls to AI services (its code was checked), and its knowledge and tavern systems are written into the game. The setting, goods and knowledge system come from the game's Design and Historical Frame sections and its script; the game was not played. The release date is not stated; the jam submission is dated 1 May 2026.

Development history

  1. Entered in the Cursor Vibe Jam 2026 (submission date in the official games data, 07:27 UTC); the jam required at least 90% AI-written code. Final rank 713 of 945 entries, no award.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Sales & revenue (all platforms)

Downloads
Not disclosed

Browser game — there are no downloads to count.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Cursor Vibe Jam 2026 — rules, prizes and game stats
Vibe Jam (Pieter Levels)
Official siteNot confirmedNov 3, 2026
Vibe Jam 2026 games data (entrant submissions, final rank, awards)
Vibe Jam
Official siteNot confirmedNov 3, 2026
Spice Voyager: 1612 — game page and script (Author, Design, Historical Frame and Build sections)
Benjamin Breen
Official siteNot confirmedNov 3, 2026
Benjamin Breen (@resobscura) — X profile
X
Social postNot confirmedNov 3, 2026
Official game page (language check)
Benjamin Breen
Official siteNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 5, 2026OfficialDeveloperThird-PartyObservedUnverified
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