
Templo
Free · play online in your browser, no download
Race the ghosts of other explorers through a temple and capture the relic before the clock runs out.
Official site templo.elhacker.dev, verified Nov 3, 2026. The title screen credits @hackerofdreams with a link to the entrant's X account HackerOfDreams (Braulio Chávez), which links github.com/ElHacker, matching the elhacker.dev domain hosting the game; also the entry URL in the official Vibe Jam 2026 games data.
Where to play
Every platform this game is on. Links are checked against official sources; we never host or mirror games.
- Play free — official siteBrowserReleasedFree
Runs in a desktop browser. No download.
Browser (no download) · Official link verified Nov 3, 2026.
About Templo
A 3D relic-hunting survival adventure in the browser. Across three levels you explore a temple to find and capture the relic within a two-minute timer, managing stamina, jetpack fuel and the charge of an arm cannon, and spend minerals at an upgrades console to restore your health, take an adrenaline shot or reveal where the relic is. Its asynchronous multiplayer shows the ghosts of other explorers who tried to reach the relic, so each run is a race against earlier ones, and a top-10 leaderboard ranks the fastest. The entrant names the Indiana Jones films and Aztec culture as inspiration. The title screen says the game was vibe coded by the developer and created with Cursor, with 3D assets by Tripo AI; it was made for the Cursor Vibe Jam 2026, whose rules required at least 90% of each game's code to be written by AI, and finished 654th of 945 entries. Free, for desktop browsers.
How it was built
Partially verifiedThe title screen reads: “Relic-hunting temple survival adventure vibe coded by @hackerofdreams created with Cursor + 3D assets by Tripo AI”. The official Vibe Jam 2026 submission also lists Cursor and answers Yes to the AI-written field. Which model ran in Cursor is not stated.
- DeveloperOfficial Vibe Jam 2026 data: the entrant lists Cursor and answers Yes to the AI-written field. — Vibe Jam
- OfficialJam rule 3: at least 90% of the code has to be written by AI. — Vibe Jam (Pieter Levels)
Vibe coded in Cursor for the Cursor Vibe Jam 2026 on Three.js, with 3D assets made in Tripo AI, per the title screen. Runs and the ghosts of earlier explorers are stored through a Supabase back end.
- Engine / framework
- Three.js
- Languages
- Not disclosed
- Team size
- Not disclosed
- Development time
- Not disclosed
- Development cost
- Not disclosed
- AI-written code
- Not disclosed
“Relic-hunting temple survival adventure vibe coded by @hackerofdreams created with Cursor + 3D assets by Tripo AI”Verification notes: AI use from the game's title screen (re-read on 5 Nov 2026) and the entrant's answers in the official Vibe Jam 2026 games data (Cursor; engine ThreeJS; genre “Action, Adventure, Puzzle, Platformer”; pitch “Relic-hunting temple survival adventure with async multiplayer”; multiplayer and portal Yes, mobile No; submitted 1 May 2026, 12:04 UTC, on the deadline day; final rank 654 of 945 entries, no award); rule 3 on the jam page requires at least 90% AI-written code. Developer: the title screen credits @hackerofdreams, the handle in the jam data; that X profile is Braulio Chávez (location San Jose, CA; co-founder and CTO of a board-game software start-up) and links github.com/ElHacker, matching the game's domain elhacker.dev. Team size is not stated. Levels, the timer, the stamina, jetpack-fuel and cannon bars, the upgrades console, ghosts and the leaderboard come from the game's interface text; the game was not played through. The script talks to a Supabase project, Vercel analytics and the jam widget; no calls to AI services were found (checked 5 Nov 2026). The Indiana Jones films and Aztec culture are named as inspiration only; no Indiana Jones names or assets were found, so no IP notice is attached. The jam page's widget counter showed 61 plays for templo.elhacker.dev on 5 Nov 2026 (observed; sessions, not players or downloads, so not recorded as a metric). The release date is not stated; the jam submission is dated 1 May 2026.
Development history
Entered in the Cursor Vibe Jam 2026 on the deadline day (submission date in the official games data, UTC); the jam required at least 90% AI-written code. Final rank 654 of 945 entries, no award.
Game performance
Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.
Browser (official site)
No public metrics recorded for this listing.
Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.
Sales & revenue (all platforms)
Browser game — there are no downloads to count.
Reviews & rankings
Not yet reviewed by our editors.
Not currently ranked.
Sources
| Source | Type | Published | Accessed |
|---|---|---|---|
| Cursor Vibe Jam 2026 — rules, prizes and game stats Vibe Jam (Pieter Levels) | Official site | Not confirmed | Nov 3, 2026 |
| Vibe Jam 2026 games data (entrant submissions, final rank, awards) Vibe Jam | Official site | Not confirmed | Nov 3, 2026 |
| Templo (game page and title-screen credits) Braulio Chávez | Official site | Not confirmed | Nov 3, 2026 |
| Braulio Chávez (@HackerOfDreams) — X profile X | Social post | Not confirmed | Nov 3, 2026 |
| Official game page (language check) Braulio Chávez | Official site | Not confirmed | Nov 3, 2026 |




