Skip to content
VibeGameDB
Formula Minus One store artwork

Formula Minus One

Free · play online in your browser, no download

Moisés Cabello · Solo · Also known as FM1

Made with CodexDeveloper ReportedReddit (u/ActionLittle4176) ↗RacingArcadeBrowserSteamPartially verified

An arcade anti-gravity racer in the spirit of the 32-bit and 64-bit era, with turbo rams instead of weapons, now in an open browser beta.

Where to play

Official site fm1.app, verified Nov 3, 2026. Linked as the open beta from the developer's own Reddit post on r/aigamedev; the Steam page's website link points to fm1.moises.cloud, the beta's earlier address.

Where to play

Every platform this game is on. Links are checked against official sources; we never host or mirror games.

  • BrowserEarly access · Open betaFree

    Runs in a desktop or mobile browser. No download.

    Browser (no download) · Mobile · Official link verified Nov 3, 2026.

    Play free — official site
  • SteamComing soon · The developer's post says it launches on Steam in FebruaryPaid

    Download through the Steam app. A free Steam account is required.

    Desktop · Steam

    Coming soon · Steam

About Formula Minus One

Formula Minus One (FM1) is an arcade anti-gravity racer. You choose a pilot and a futuristic ship and race 29 rivals on circuits through neon cities, frozen landscapes, a volcanic level and space, finding racing lines, using slipstream and turbos, and boosting into opponents: there are no weapons, but while a turbo or boost pad is active you can ram rivals for heavy damage, which the store page calls kinetic combat. There are free races and championships with adjustable difficulty, switchable cameras, and replays you can save and export. The developer, Moisés Cabello, says the game was “vibecoded” by one person with no coding background: the first month of work was done with Codex on GPT-5.5 high “without writing a line of code”, and the code and tooling now come from frontier models from OpenAI and Anthropic, with open-source models filling gaps, while the developer makes the design decisions. The ships, characters and environments start as pencil sketches that become images, then 3D models with Tripo and Blender clean-up; the music is sketched on a MIDI keyboard and finished with Suno. Built with Three.js, WebGPU, TypeScript and Rapier physics. A free open beta plays in the browser on desktop and mobile; the Steam version for Windows, macOS and Linux is listed as coming soon, and the developer says it launches on Steam first, in February.

anti-gravityfuturisticlow-polyduotonewebgputhree-jsopen-beta

Screenshots and art

Formula Minus One key art · Steam store artwork

Formula Minus One store artwork
Formula Minus One key art · 1 / 5

How it was built

Partially verified
CodexPrimary

In the first post about the game (r/VibeCodeDevs, 28 May 2026, UTC) the developer writes that work started “with Codex on GPT-5.5 high”, Magnific for 2D assets and Tripo3D for 3D models, and that a month later the game was fully playable “without writing a line of code”; the developer also had the model build a custom in-game level editor. In August the developer described the project as a test of whether “one person, with no coding background” could finish such a game, and said they now use Fable for planning and connect Opus and Sol to Blender. The October post lists “Code and tooling: frontier LLMs from OpenAI and Anthropic, with open-source models filling in the gaps and limiting the budget”, and in a reply the developer says the subscriptions are ChatGPT Pro and Claude Max. Which apps run the Anthropic models is not stated, so no Claude tool is recorded.

Supporting evidence
  • DeveloperOctober post titled “Vibecoded a futuristic racer demo like many, but I stuck with it for 6 months now”, listing “Code and tooling: frontier LLMs from OpenAI and Anthropic”. — Reddit (u/ActionLittle4176)
  • DeveloperAugust post “Vibe coded this game in four months”: one person with no coding background; Fable for planning and Opus / Sol connected to Blender. — Reddit (u/ActionLittle4176)
Development approach

Three.js with WebGPU, TypeScript and Rapier for physics, with no Godot or Unity; the desktop build is packaged with Electron per the Steam requirements. The developer had the model build an in-game level editor early on, so levels and asset placement are designed by hand rather than through chat, and terrain is a custom system that mixes procedural noise with dunes, ridges and craters and carves space for the track. The October post says every level was thrown away and rebuilt from scratch after feedback, with a written design and style guide (semi-low-poly characters and duotone as the signature look). Characters, ships and environments go from pencil sketch to a GPT image, then to a 3D model in Tripo, cleaned up in Blender, with the model sometimes driving Blender and Tripo itself; the volcanic level is based on real 3D and satellite maps of Teide. Sound effects are stock (Magnific); the music is sketched on a MIDI keyboard and generated with Suno. Steam's AI disclosure says the generated content is prepared in advance and the game does not connect to AI services during play.

Engine / framework
Three.js (WebGPU)
Languages
TypeScript
Team size
1 (solo)Developer ReportedReddit (u/ActionLittle4176)
Initial build time
About a month to the first playable alphaDeveloper ReportedReddit (u/ActionLittle4176)
Development time
Not disclosed
Development cost
Not disclosed
AI-written code
Not disclosed
“I tried to choose and design everything, and let the LLM to be just a tool.”
— Moisés Cabello, Vibecoded a futuristic racer demo like many, but I stuck with it for 6 months now (r/aigamedev)

Verification notes: AI use from three posts by u/ActionLittle4176: r/VibeCodeDevs (28 May 2026, 14:36 UTC), r/vibecoding (22 Aug 2026, 16:53 UTC) and r/aigamedev (12 Oct 2026, 21:53 UTC), plus the developer's replies, read from the Arctic Shift Reddit archive on 7 Nov 2026. Developer and publisher (Moisés Cabello), Coming soon status, platforms, system requirements, languages and the AI disclosure from the Steam store page and API, re-read on 7 Nov 2026; Steam shows no reviews. The posts link the Steam page and the beta; the Steam page's website is fm1.moises.cloud, the address used in the May and August posts. Codex is the only coding tool the developer names; the later posts speak of frontier models from OpenAI and Anthropic and name Fable, Opus and Sol as models, so those stay in the usage text. “Without writing a line of code” refers to the first month; no AI share is stated for the later work, so none is recorded. Steam's AI disclosure covers images, textures, 3D models, music and help with translations, and does not mention code. Team size is from the August post (“one person”); the developer says the ChatGPT Pro and Claude Max plans are shared subscriptions also used for work, not bought for the game. The February launch is the developer's statement; Steam shows only “Coming soon”. The developer mentions Wipeout and F-Zero among the racers that inspired the genre choice; no third-party names or assets are used. The browser beta's start screen was in Spanish when fetched, and the developer says the level editor is in their native language; Steam lists ten interface languages. The October post had a score of 226 on Arctic Shift and the August post 987 (observed; not metrics). The game was not played.

Development history

  1. The developer shares a playable alpha built in about a month with Codex on GPT-5.5, at fm1.moises.cloud.

  2. After four months the developer posts an updated version that “feels closer to a beta than a tech demo”.

  3. The Steam page and an open browser beta at fm1.app are announced, with rebuilt levels and redesigned characters; the developer says the Steam launch is planned for February.

Game performance

Each figure measures something different — concurrent players, owners, downloads and sales are never interchangeable and are never added together. Labels show where each number comes from.

Browser (official site)

Early access (Open beta)FreeOfficial site

Free open beta in the browser; needs WebGPU. The developer says it also runs on mobile and can be installed to the home screen.

No public metrics recorded for this listing.

Not publicly available: Concurrent players (site), Monthly revenue, Gross revenue.

Steam

Coming soon (The developer's post says it launches on Steam in February)PaidStore page

No price shown yet. Steam lists Windows, macOS (Apple Silicon) and Linux with provisional requirements and an Electron build still being tested.

Copies sold
Not disclosed

Not publicly available: All-time peak concurrent players, Concurrent players, Steam reviews, Positive Steam reviews, Estimated owners, Gross revenue.

Reviews & rankings

Editorial review

Not yet reviewed by our editors.

Ranking positions

Not currently ranked.

Sources

SourceTypePublishedAccessed
Vibecoded a futuristic racer demo like many, but I stuck with it for 6 months now (r/aigamedev)
Reddit (u/ActionLittle4176)
Social postOct 12, 2026Nov 3, 2026
Vibe coded this game in four months (r/vibecoding)
Reddit (u/ActionLittle4176)
Social postAug 22, 2026Nov 3, 2026
Vibe coded this game in one month - Codex and GPT 5.5 (r/VibeCodeDevs)
Reddit (u/ActionLittle4176)
Social postMay 28, 2026Nov 3, 2026
Formula Minus One on Steam
Steam
Store pageNot confirmedNov 3, 2026
Verification: Partially verifiedLast verified: Nov 7, 2026OfficialDeveloperThird-PartyObservedUnverified
Are you the developer? Claim this profile

Get your badge

Made this game? Add a “Featured on VibeGameDB” badge to your site, GitHub README or itch.io page.

Featured on VibeGameDB – Formula Minus One, an AI-built game
Style
Format
<a href="https://vibegamedb.com/en/games/formula-minus-one" target="_blank" rel="noopener" title="View Formula Minus One on VibeGameDB – the database of AI-built games">
  <img src="https://vibegamedb.com/badges/featured-light.svg" width="250" height="54" alt="Featured on VibeGameDB – Formula Minus One, an AI-built game" />
</a>

itch.io doesn't accept custom HTML: upload or link the PNG image in the page editor, then add a link to this page.

The badge links to this page's address. Please keep the link as it is.

Similar games

Comparable games by genre, gameplay, AI tool and platform.